ajout du sfx movement, création des nodes movement et passage du camion de "music" à "ambiance" #165

This commit is contained in:
2026-02-27 16:08:46 +01:00
committed by Zacharie Guet
parent 9394292ebe
commit 2deb1d5451
4 changed files with 34 additions and 9 deletions

Binary file not shown.

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cv5avkd3qekt7"
path="res://.godot/imported/movement.wav-5172908d78e3619625b5599572afbbff.sample"
[deps]
source_file="res://common/audio_manager/assets/sfx/movement/movement.wav"
dest_files=["res://.godot/imported/movement.wav-5172908d78e3619625b5599572afbbff.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@@ -155,6 +155,11 @@ stream = ExtResource("6_8204s")
unique_name_in_owner = true
stream = ExtResource("7_spekb")
[node name="Ship" type="AudioStreamPlayer" parent="Ambiances" unique_id=1564186965]
unique_name_in_owner = true
stream = ExtResource("8_tuvql")
volume_db = -3.0
[node name="Musics" type="Node" parent="." unique_id=1450527710]
unique_name_in_owner = true
@@ -189,11 +194,6 @@ unique_name_in_owner = true
stream = ExtResource("7_tuvql")
bus = &"Music"
[node name="Ship" type="AudioStreamPlayer" parent="Musics" unique_id=1165150318]
unique_name_in_owner = true
stream = ExtResource("8_tuvql")
volume_db = -3.0
[node name="Sfx" type="Node" parent="." unique_id=2023641207]
unique_name_in_owner = true

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@@ -48,16 +48,16 @@ func _on_change_scene(scene : Scene):
play_music_alone(first_phase)
queue_music(loop_phase, first_phase)
"COCKPIT":
play_music_alone("Ship", true)
play_ambiance_alone("Ship", true, 5.0)
"ASTRA":
stop_all_musics()
play_ambiance_alone("Astra", false, 5.0)
play_ambiance_alone("Astra", false)
"GARAGE":
stop_all_musics()
play_ambiance_alone("Astra", false, 5.0)
play_ambiance_alone("Astra", false)
"BOREA":
stop_all_musics()
play_ambiance_alone("Borea", false, 5.0)
play_ambiance_alone("Borea", false)
# Fonction s'exécutant à chaque début de timeline
func _on_timeline_started():
@@ -80,6 +80,7 @@ func _on_timeline_started():
func _on_timeline_ended():
if SceneManager.actual_scene:
change_ambiances_volume()
stop_ambiance("Demeter")
# Joue la musique définie par player_name, arrête toute les autres musiques immédiatement
# - player_name : Nom de la Node dans la scène Godot sous la node Musics à jouer