#39 ajout d'un compost plus des ajouts mineurs de qualité de vie
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=3 uid="uid://12nak7amd1uq"]
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[gd_scene load_steps=21 format=3 uid="uid://12nak7amd1uq"]
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[ext_resource type="Script" uid="uid://cqao7n800qy40" path="res://gui/game/scripts/game_gui.gd" id="1_udau0"]
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[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/game/ressources/default_theme.tres" id="2_nq5i2"]
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@@ -59,6 +59,42 @@ tracks/2/keys = {
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"update": 0,
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"values": [-44.0]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Effect:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Effect:modulate")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("MarginContainer/PlayerInfo/EnergyInfo:offset_bottom")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [12.5]
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}
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[sub_resource type="Animation" id="Animation_n4kem"]
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resource_name = "no_energy_left"
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@@ -70,10 +106,34 @@ tracks/0/path = NodePath("MarginContainer/PlayerInfo/EnergyInfo:offset_left")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.0666667, 0.133333, 0.2, 0.266667, 0.333333, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
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"times": PackedFloat32Array(0, 0.0333333, 0.1, 0.166667, 0.233333, 0.3, 0.366667, 0.433333, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 0,
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"values": [-44.0, -40.0, -44.0, -48.0, -44.0, -40.0, -44.0]
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"values": [-44.0, -40.0, -44.0, -48.0, -44.0, -40.0, -44.0, -40.0, -44.0]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Effect:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Effect:modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.266667),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Color(0.866667, 0.152941, 0.337255, 0), Color(0.866667, 0.152941, 0.337255, 0.392157), Color(0.866667, 0.152941, 0.337255, 0)]
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}
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[sub_resource type="Animation" id="Animation_k4juk"]
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@@ -130,14 +190,64 @@ tracks/1/keys = {
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_2wykm"]
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resource_name = "upgrade"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Effect:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Effect:modulate")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.133333, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Color(0.67451, 0.52549, 0.203922, 0), Color(0.67451, 0.52549, 0.203922, 0.572549), Color(0.67451, 0.52549, 0.203922, 0)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("MarginContainer/PlayerInfo/EnergyInfo:offset_bottom")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.233333, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [12.5, -32.0, 12.5]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_n4kem"]
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_data = {
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&"RESET": SubResource("Animation_iyvkh"),
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&"no_energy_left": SubResource("Animation_n4kem"),
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&"recharge_fade_in": SubResource("Animation_k4juk"),
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&"recharge_fade_out": SubResource("Animation_fovlv")
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&"recharge_fade_out": SubResource("Animation_fovlv"),
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&"upgrade": SubResource("Animation_2wykm")
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}
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[sub_resource type="Gradient" id="Gradient_2wykm"]
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offsets = PackedFloat32Array(0, 0.279476, 1)
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colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_id0t5"]
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gradient = SubResource("Gradient_2wykm")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[node name="RootGui" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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@@ -198,6 +308,7 @@ offset_right = 44.0
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offset_bottom = 12.5
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/separation = 0
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metadata/_edit_use_anchors_ = true
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[node name="Icon" type="TextureRect" parent="MarginContainer/PlayerInfo/EnergyInfo"]
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@@ -210,7 +321,7 @@ stretch_mode = 5
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unique_name_in_owner = true
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layout_mode = 2
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theme = ExtResource("2_nq5i2")
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text = "0"
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text = "0/3"
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label_settings = ExtResource("4_ujg5r")
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horizontal_alignment = 1
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vertical_alignment = 1
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@@ -297,7 +408,12 @@ theme = ExtResource("2_nq5i2")
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[node name="Plant" type="Label" parent="MarginContainer/AvailableActions"]
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visible = false
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layout_mode = 2
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text = "space/click - Plant Seed"
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text = "Space/Click - Plant Seed"
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[node name="Interact" type="Label" parent="MarginContainer/AvailableActions"]
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visible = false
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layout_mode = 2
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text = "E - Interact"
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[node name="GetItem" type="Label" parent="MarginContainer/AvailableActions"]
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visible = false
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@@ -312,12 +428,12 @@ text = "E - Swap Item"
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[node name="DropItem" type="Label" parent="MarginContainer/AvailableActions"]
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visible = false
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layout_mode = 2
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text = "w - Drop Item"
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text = "W - Drop Item"
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[node name="UseItem" type="Label" parent="MarginContainer/AvailableActions"]
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visible = false
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layout_mode = 2
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text = "space/click - Use Item"
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text = "Space/Click - Use Item"
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[node name="TopRightContent" type="HBoxContainer" parent="MarginContainer"]
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layout_mode = 2
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@@ -362,6 +478,17 @@ layout_mode = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="Effect" type="TextureRect" parent="."]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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texture = SubResource("GradientTexture2D_id0t5")
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[connection signal="button_down" from="GameAction" to="." method="_on_game_action_button_down"]
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[connection signal="pressed" from="MarginContainer/DayPass" to="." method="_on_day_pass_pressed"]
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[connection signal="pressed" from="MarginContainer/TopRightContent/Pause" to="." method="_on_pause_pressed"]
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@@ -63,6 +63,7 @@ layout_mode = 2
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text = "You are a robot who has recently arrived on a barren planet. Find and plant seeds to reduce the contamination.
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You have limited energy, but can recharge when passing days.
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You have 10 days to decontaminate as much as possible.
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PS: You can compost seeds at the bottom of the map to upgrade max enegy.
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"
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horizontal_alignment = 1
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@@ -8,10 +8,11 @@ signal day_pass_finished
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signal pause_asked
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func _on_player_updated(player:Player):
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%EnergyCount.text = str(player.energy)
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%EnergyCount.text = str(player.energy) + "/" + str(player.max_energy)
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%EnergyInfo.modulate = Color.WHITE if player.energy > 0 else Color.RED
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%AvailableActions/GetItem.visible = player.closest_interactable is ItemObject and player.inventory.get_item() == null
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%AvailableActions/Interact.visible = not player.closest_interactable is ItemObject and player.can_interact
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%AvailableActions/SwapItem.visible = player.closest_interactable is ItemObject and player.inventory.get_item() != null
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%AvailableActions/DropItem.visible = player.inventory.get_item() != null
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%AvailableActions/UseItem.visible = player.inventory.get_item() and player.can_use_item and not player.inventory.get_item() is Seed
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@@ -48,3 +49,7 @@ func _on_player_action_tried_without_energy():
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func _on_pause_pressed():
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pause_asked.emit()
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func _on_player_upgraded():
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$AnimationPlayer.play("upgrade")
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