#39 ajout d'un compost plus des ajouts mineurs de qualité de vie
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@@ -8,10 +8,11 @@ signal day_pass_finished
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signal pause_asked
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func _on_player_updated(player:Player):
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%EnergyCount.text = str(player.energy)
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%EnergyCount.text = str(player.energy) + "/" + str(player.max_energy)
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%EnergyInfo.modulate = Color.WHITE if player.energy > 0 else Color.RED
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%AvailableActions/GetItem.visible = player.closest_interactable is ItemObject and player.inventory.get_item() == null
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%AvailableActions/Interact.visible = not player.closest_interactable is ItemObject and player.can_interact
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%AvailableActions/SwapItem.visible = player.closest_interactable is ItemObject and player.inventory.get_item() != null
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%AvailableActions/DropItem.visible = player.inventory.get_item() != null
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%AvailableActions/UseItem.visible = player.inventory.get_item() and player.can_use_item and not player.inventory.get_item() is Seed
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@@ -48,3 +49,7 @@ func _on_player_action_tried_without_energy():
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func _on_pause_pressed():
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pause_asked.emit()
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func _on_player_upgraded():
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$AnimationPlayer.play("upgrade")
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