#18 ajout de la classe UndergroundLoot et aparition de loot par jour

This commit is contained in:
2025-08-20 10:25:50 +02:00
parent 9de869b7af
commit 3021567ecb
11 changed files with 182 additions and 23 deletions

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@@ -12,7 +12,7 @@ const SPRITE_SCENE : PackedScene = preload("res://entities/plants/plant_sprite.t
enum State {PLANTED, GROWING, MATURE}
@export var plant_type: PlantType
@export var planet: Planet
var planet: Planet # mis à jour par la classe Planet
var state: State = State.PLANTED: set = change_state
@export var day: int = 0 : set = set_day

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@@ -9,7 +9,7 @@ var planet : Planet # mis à jour par la classe Planet
@onready var inventory : Inventory = Inventory.new()
var max_energy : int = 5
var max_energy : int = 3
var controlling_player : bool = true :
set(v):

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@@ -0,0 +1,40 @@
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After

Width:  |  Height:  |  Size: 1.7 KiB

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@@ -0,0 +1,37 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bu26h0iqutnky"
path="res://.godot/imported/underground_loot.svg-94513f7cc11df7cda1992e530bcff786.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://entities/underground_loot/assets/sprites/underground_loot.svg"
dest_files=["res://.godot/imported/underground_loot.svg-94513f7cc11df7cda1992e530bcff786.ctex"]
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mipmaps/limit=-1
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roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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@@ -0,0 +1,48 @@
extends Area2D
class_name UndergroundLoot
const AREA_WIDTH = 10
const LOOTED_ITEM_RANDOM_RANGE = 100
const SPRITE_SCENE : PackedScene = preload("res://entities/underground_loot/underground_loot_sprite.tscn")
@export var loot : Array[Item]
var planet : Planet # mis à jour par la classe Planet
@onready var sprite_object: Node2D = generate_sprite()
@onready var collision_shape: CollisionShape2D = generate_collision_shape()
func _init(_planet = null):
planet = _planet
func generate_sprite() -> Node2D:
var object = SPRITE_SCENE.instantiate()
add_child(object)
return object
func generate_collision_shape() -> CollisionShape2D:
var collision = CollisionShape2D.new()
var shape = CircleShape2D.new()
shape.radius = AREA_WIDTH
collision.shape = shape
add_child(collision)
return collision
func dig():
for item in loot:
var item_object = planet.drop_item(item, global_position)
var tween : Tween = get_tree().create_tween()
tween.tween_property(
item_object,
"position",
Vector2(
item_object.position.x + randi()%LOOTED_ITEM_RANDOM_RANGE,
item_object.position.y + randi()%LOOTED_ITEM_RANDOM_RANGE
),
0.2
)
queue_free()

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@@ -0,0 +1 @@
uid://dfd2hh12155lo

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@@ -0,0 +1,10 @@
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[node name="UndergroundLootSprites" type="Node2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(0.286275, 0.219608, 0.313726, 1)
scale = Vector2(0.0806452, 0.0806452)
texture = ExtResource("1_t1xxm")