#18 ajout de la classe UndergroundLoot et aparition de loot par jour
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@@ -12,7 +12,7 @@ const SPRITE_SCENE : PackedScene = preload("res://entities/plants/plant_sprite.t
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enum State {PLANTED, GROWING, MATURE}
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@export var plant_type: PlantType
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@export var planet: Planet
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var planet: Planet # mis à jour par la classe Planet
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var state: State = State.PLANTED: set = change_state
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@export var day: int = 0 : set = set_day
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