#18 ajout de la classe UndergroundLoot et aparition de loot par jour
This commit is contained in:
parent
9de869b7af
commit
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@ -2,8 +2,8 @@ extends Resource
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class_name TerrainData
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class_name TerrainData
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const TERRAIN_IMAGE_GAME_FACTOR = 50
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const TERRAIN_IMAGE_GAME_FACTOR = 50
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const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MAX_SIZE = 500
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const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MAX_SIZE = 300
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const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE = 100
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const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE = 50
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signal terrain_updated
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signal terrain_updated
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@ -4,7 +4,7 @@ class_name Shovel
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func can_use(player : Player) -> bool:
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func can_use(player : Player) -> bool:
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var areas = player.action_area.get_overlapping_areas()
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var areas = player.action_area.get_overlapping_areas()
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for area in areas :
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for area in areas :
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if area is Plant:
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if area is Plant or area is UndergroundLoot:
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return true
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return true
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return false
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return false
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@ -16,4 +16,6 @@ func use(player : Player) -> bool:
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for area in areas :
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for area in areas :
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if area is Plant:
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if area is Plant:
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area.harvest()
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area.harvest()
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if area is UndergroundLoot:
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area.dig()
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return true
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return true
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@ -12,7 +12,7 @@ const SPRITE_SCENE : PackedScene = preload("res://entities/plants/plant_sprite.t
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enum State {PLANTED, GROWING, MATURE}
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enum State {PLANTED, GROWING, MATURE}
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@export var plant_type: PlantType
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@export var plant_type: PlantType
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@export var planet: Planet
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var planet: Planet # mis à jour par la classe Planet
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var state: State = State.PLANTED: set = change_state
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var state: State = State.PLANTED: set = change_state
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@export var day: int = 0 : set = set_day
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@export var day: int = 0 : set = set_day
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@ -9,7 +9,7 @@ var planet : Planet # mis à jour par la classe Planet
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@onready var inventory : Inventory = Inventory.new()
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@onready var inventory : Inventory = Inventory.new()
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var max_energy : int = 5
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var max_energy : int = 3
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var controlling_player : bool = true :
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var controlling_player : bool = true :
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set(v):
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set(v):
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@ -0,0 +1,40 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<!-- Created with Inkscape (http://www.inkscape.org/) -->
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<svg
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width="121.41377mm"
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height="49.165478mm"
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viewBox="0 0 121.41377 49.165478"
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version="1.1"
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id="svg1"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:svg="http://www.w3.org/2000/svg">
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<sodipodi:namedview
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id="namedview1"
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pagecolor="#505050"
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bordercolor="#ffffff"
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borderopacity="1"
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inkscape:showpageshadow="0"
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inkscape:pageopacity="0"
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inkscape:pagecheckerboard="1"
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inkscape:deskcolor="#505050"
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inkscape:document-units="mm" />
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<defs
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id="defs1" />
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<g
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inkscape:label="Calque 1"
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inkscape:groupmode="layer"
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id="layer1"
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transform="translate(-77.923929,-55.520125)">
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<path
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id="path1"
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style="fill:#ffffff;fill-opacity:1;stroke-width:0.264583;stroke-linecap:square"
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d="M 141.47612,55.520125 A 35.11824,35.11824 0 0 0 107.53969,81.850818 26.422297,26.422297 0 0 0 104.01691,81.607939 26.422297,26.422297 0 0 0 77.923926,104.6856 H 199.239 a 28.094591,28.094591 0 0 0 0.0987,-1.00304 28.094591,28.094591 0 0 0 -26.09504,-28.015344 35.11824,35.11824 0 0 0 -31.76654,-20.147091 z" />
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<path
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id="path2"
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style="fill:#c9c9c9;fill-opacity:1;stroke-width:0.264583;stroke-linecap:square"
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d="M 149.00176,77.594747 A 22.241554,22.241554 0 0 0 127.96997,92.741626 22.241554,22.241554 0 0 0 117.22799,89.969702 22.241554,22.241554 0 0 0 96.380164,104.6856 h 95.746606 a 22.241554,22.241554 0 0 0 -21.05091,-15.385108 22.241554,22.241554 0 0 0 -2.3983,0.171566 22.241554,22.241554 0 0 0 -19.6758,-11.877311 z" />
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</g>
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</svg>
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After Width: | Height: | Size: 1.7 KiB |
@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bu26h0iqutnky"
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path="res://.godot/imported/underground_loot.svg-94513f7cc11df7cda1992e530bcff786.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://entities/underground_loot/assets/sprites/underground_loot.svg"
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dest_files=["res://.godot/imported/underground_loot.svg-94513f7cc11df7cda1992e530bcff786.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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48
entities/underground_loot/scripts/underground_loot.gd
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48
entities/underground_loot/scripts/underground_loot.gd
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@ -0,0 +1,48 @@
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extends Area2D
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class_name UndergroundLoot
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const AREA_WIDTH = 10
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const LOOTED_ITEM_RANDOM_RANGE = 100
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const SPRITE_SCENE : PackedScene = preload("res://entities/underground_loot/underground_loot_sprite.tscn")
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@export var loot : Array[Item]
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var planet : Planet # mis à jour par la classe Planet
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@onready var sprite_object: Node2D = generate_sprite()
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@onready var collision_shape: CollisionShape2D = generate_collision_shape()
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func _init(_planet = null):
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planet = _planet
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func generate_sprite() -> Node2D:
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var object = SPRITE_SCENE.instantiate()
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add_child(object)
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return object
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func generate_collision_shape() -> CollisionShape2D:
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var collision = CollisionShape2D.new()
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var shape = CircleShape2D.new()
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shape.radius = AREA_WIDTH
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collision.shape = shape
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add_child(collision)
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return collision
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func dig():
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for item in loot:
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var item_object = planet.drop_item(item, global_position)
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var tween : Tween = get_tree().create_tween()
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tween.tween_property(
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item_object,
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"position",
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Vector2(
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item_object.position.x + randi()%LOOTED_ITEM_RANDOM_RANGE,
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item_object.position.y + randi()%LOOTED_ITEM_RANDOM_RANGE
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),
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0.2
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)
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queue_free()
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@ -0,0 +1 @@
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uid://dfd2hh12155lo
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10
entities/underground_loot/underground_loot_sprite.tscn
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10
entities/underground_loot/underground_loot_sprite.tscn
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@ -0,0 +1,10 @@
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[gd_scene load_steps=2 format=3 uid="uid://dxjud7bti0na0"]
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[ext_resource type="Texture2D" uid="uid://bu26h0iqutnky" path="res://entities/underground_loot/assets/sprites/underground_loot.svg" id="1_t1xxm"]
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[node name="UndergroundLootSprites" type="Node2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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modulate = Color(0.286275, 0.219608, 0.313726, 1)
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scale = Vector2(0.0806452, 0.0806452)
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texture = ExtResource("1_t1xxm")
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32
root.tscn
32
root.tscn
@ -1,4 +1,4 @@
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[gd_scene load_steps=20 format=3 uid="uid://c5bruelvqbm1k"]
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[gd_scene load_steps=22 format=3 uid="uid://c5bruelvqbm1k"]
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[ext_resource type="PackedScene" uid="uid://12nak7amd1uq" path="res://gui/root_gui.tscn" id="1_jnlp7"]
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[ext_resource type="PackedScene" uid="uid://12nak7amd1uq" path="res://gui/root_gui.tscn" id="1_jnlp7"]
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[ext_resource type="PackedScene" uid="uid://tsi5j1uxppa4" path="res://stages/terrain/planet/planet.tscn" id="1_pyidc"]
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[ext_resource type="PackedScene" uid="uid://tsi5j1uxppa4" path="res://stages/terrain/planet/planet.tscn" id="1_pyidc"]
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@ -13,6 +13,7 @@
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[ext_resource type="Script" uid="uid://bypjcvlc15gsm" path="res://common/inventory/scripts/items/seed.gd" id="9_gd4vy"]
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[ext_resource type="Script" uid="uid://bypjcvlc15gsm" path="res://common/inventory/scripts/items/seed.gd" id="9_gd4vy"]
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[ext_resource type="Resource" uid="uid://b04vho33bl52b" path="res://entities/plants/resources/plants/default.tres" id="9_qw60f"]
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[ext_resource type="Resource" uid="uid://b04vho33bl52b" path="res://entities/plants/resources/plants/default.tres" id="9_qw60f"]
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[ext_resource type="Resource" uid="uid://dsctivn1vrem2" path="res://entities/plants/resources/plants/maias.tres" id="11_eji0w"]
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[ext_resource type="Resource" uid="uid://dsctivn1vrem2" path="res://entities/plants/resources/plants/maias.tres" id="11_eji0w"]
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[ext_resource type="Script" uid="uid://bq7admu4ahs5r" path="res://common/inventory/scripts/item.gd" id="12_sq7yr"]
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[sub_resource type="Resource" id="Resource_qt76e"]
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[sub_resource type="Resource" id="Resource_qt76e"]
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script = ExtResource("5_qw60f")
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script = ExtResource("5_qw60f")
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@ -32,23 +33,31 @@ description = ""
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icon = ExtResource("6_gd4vy")
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icon = ExtResource("6_gd4vy")
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metadata/_custom_type_script = "uid://jom8ulyopso"
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metadata/_custom_type_script = "uid://jom8ulyopso"
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[sub_resource type="AtlasTexture" id="AtlasTexture_ffarr"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_qt76e"]
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atlas = ExtResource("6_tw3kd")
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atlas = ExtResource("6_tw3kd")
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region = Rect2(1140, 345, 141, 128)
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region = Rect2(1140, 345, 141, 128)
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[sub_resource type="Resource" id="Resource_qwhpj"]
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[sub_resource type="Resource" id="Resource_sq7yr"]
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script = ExtResource("9_gd4vy")
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script = ExtResource("9_gd4vy")
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plant_type = ExtResource("9_qw60f")
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plant_type = ExtResource("9_qw60f")
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name = "Chardi"
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name = "Chardi"
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description = "This plant can grow without water, and reduce contamination around when it becomes mature."
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description = "This plant can grow without water, and reduce contamination around when it becomes mature."
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icon = SubResource("AtlasTexture_ffarr")
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icon = SubResource("AtlasTexture_qt76e")
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metadata/_custom_type_script = "uid://bypjcvlc15gsm"
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[sub_resource type="Resource" id="Resource_blcw0"]
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script = ExtResource("9_gd4vy")
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plant_type = ExtResource("9_qw60f")
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name = "Chardi"
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description = "This plant can grow without water, and reduce contamination around when it becomes mature."
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icon = SubResource("AtlasTexture_qt76e")
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metadata/_custom_type_script = "uid://bypjcvlc15gsm"
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metadata/_custom_type_script = "uid://bypjcvlc15gsm"
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[sub_resource type="AtlasTexture" id="AtlasTexture_sri3b"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_sri3b"]
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atlas = ExtResource("6_tw3kd")
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atlas = ExtResource("6_tw3kd")
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region = Rect2(1697, 331, 125, 158)
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region = Rect2(1697, 331, 125, 158)
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[sub_resource type="Resource" id="Resource_sq7yr"]
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[sub_resource type="Resource" id="Resource_50g4q"]
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script = ExtResource("9_gd4vy")
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script = ExtResource("9_gd4vy")
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plant_type = ExtResource("11_eji0w")
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plant_type = ExtResource("11_eji0w")
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name = "Maias"
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name = "Maias"
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@ -79,19 +88,8 @@ script = ExtResource("3_bf3um")
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item = SubResource("Resource_eji0w")
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item = SubResource("Resource_eji0w")
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metadata/_custom_type_script = "uid://dedg615xudpoq"
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metadata/_custom_type_script = "uid://dedg615xudpoq"
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[node name="ItemObject3" type="Area2D" parent="Entities"]
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position = Vector2(228, -103)
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script = ExtResource("3_bf3um")
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item = SubResource("Resource_qwhpj")
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metadata/_custom_type_script = "uid://dedg615xudpoq"
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[node name="ItemObject4" type="Area2D" parent="Entities"]
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position = Vector2(489, -84)
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script = ExtResource("3_bf3um")
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item = SubResource("Resource_sq7yr")
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metadata/_custom_type_script = "uid://dedg615xudpoq"
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[node name="Planet" parent="." node_paths=PackedStringArray("import_entities_from_node") instance=ExtResource("1_pyidc")]
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[node name="Planet" parent="." node_paths=PackedStringArray("import_entities_from_node") instance=ExtResource("1_pyidc")]
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loot_items = Array[ExtResource("12_sq7yr")]([SubResource("Resource_sq7yr"), SubResource("Resource_blcw0"), SubResource("Resource_50g4q")])
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import_entities_from_node = NodePath("../Entities")
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import_entities_from_node = NodePath("../Entities")
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[node name="Camera" parent="." node_paths=PackedStringArray("following") instance=ExtResource("3_vvh5c")]
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[node name="Camera" parent="." node_paths=PackedStringArray("following") instance=ExtResource("3_vvh5c")]
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@ -5,6 +5,13 @@ signal planet_updated(planet : Planet)
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const PLANET_TEXTURE_SCALE : float = 5.0
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const PLANET_TEXTURE_SCALE : float = 5.0
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@export_group("Loot")
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@export var first_loot_number : int = 3
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@export var loot_number : Array[int] = [0,1,2]
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@export var loot_item_number : Array[int] = [1,2]
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@export var loot_items : Array[Item] = []
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@export_group("Textures")
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@export var background_texture : Texture2D
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@export var background_texture : Texture2D
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@export var contamination_material : ShaderMaterial
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@export var contamination_material : ShaderMaterial
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@ -23,6 +30,7 @@ var day : int = 0 :
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func _ready():
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func _ready():
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planet_updated.emit(self)
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planet_updated.emit(self)
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generate_loot(first_loot_number)
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#region ------------------ Generation ------------------
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#region ------------------ Generation ------------------
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@ -30,7 +38,7 @@ func add_entity(e : Node2D, container : Node2D = entityContainer):
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if e.get_parent():
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if e.get_parent():
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e.get_parent().remove_child(e)
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e.get_parent().remove_child(e)
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if e is Player:
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if "planet" in e:
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e.planet = self
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e.planet = self
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container.add_child(e)
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container.add_child(e)
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@ -105,10 +113,25 @@ func is_there_contamination(point : Vector2) -> bool:
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return terrainData.get_contamination(point) < 0.5
|
return terrainData.get_contamination(point) < 0.5
|
||||||
|
|
||||||
func pass_day():
|
func pass_day():
|
||||||
|
|
||||||
for e : Node2D in entityContainer.get_children():
|
for e : Node2D in entityContainer.get_children():
|
||||||
if e.has_method("pass_day"):
|
if e.has_method("pass_day"):
|
||||||
e.pass_day()
|
e.pass_day()
|
||||||
day += 1
|
day += 1
|
||||||
|
generate_loot()
|
||||||
|
|
||||||
|
func generate_loot(number : int = loot_number.pick_random()):
|
||||||
|
for i in range(number):
|
||||||
|
var loot = UndergroundLoot.new(self)
|
||||||
|
for j in range(loot_item_number.pick_random()):
|
||||||
|
loot.loot.append(loot_items.pick_random())
|
||||||
|
|
||||||
|
add_entity(loot)
|
||||||
|
|
||||||
|
loot.global_position = Vector2(
|
||||||
|
randf_range(0, terrainData.terrainSize.x),
|
||||||
|
randf_range(0, terrainData.terrainSize.y)
|
||||||
|
)
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user