Réparation de bug, paufinnage du rayon tracteur et insert de l'outil dans l'histoire
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@@ -3,6 +3,7 @@ class_name MercuryStoryStep
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const MERCURY_DEPARTURE_DIALOG_PATH = "res://dialogs/timelines/1_waking_up/6_mercury_departure.dtl"
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const VENDING_MACHINE_DIALOG_PATH = "res://dialogs/timelines/1_waking_up/6_vending_machine_presentation.dtl"
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const VENUS_ARRIVAL_DIALOG_PATH = "res://dialogs/timelines/1_waking_up/7_venus_arrival.dtl"
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func get_respawn_scene() -> Scene:
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@@ -21,12 +22,11 @@ func get_destination_scene() -> Scene:
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"002"
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)
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func get_first_vending_machine_occurence(_level : int) -> int:
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return 1
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func get_ship_dialog_path(level : int, ship_in_space := true) -> String:
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if level == 0:
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return MERCURY_DEPARTURE_DIALOG_PATH
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elif level == 1:
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return MERCURY_DEPARTURE_DIALOG_PATH
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if ship_in_space and is_run_finished(level + 1):
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return VENUS_ARRIVAL_DIALOG_PATH
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return ""
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