Réparation de bug, paufinnage du rayon tracteur et insert de l'outil dans l'histoire
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@@ -33,6 +33,12 @@ func get_icon() -> Texture2D:
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func get_pointer() -> Texture2D:
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return null
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func get_clicked_pointer() -> Texture2D:
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return null
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func is_pointer_center() -> bool:
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return false
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func get_energy_used() -> int:
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return energy_usage
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@@ -48,11 +54,11 @@ func is_action_need_press_time() -> bool:
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func get_action_press_time() -> float:
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return DEFAULT_PRESS_TIME
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func get_action_is_hold() -> bool:
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func deactivate_interactable() -> bool:
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return false
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func get_usage_object_affected(_i : Area2D) -> bool:
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return false
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func get_usage_objects_affected(_areas : Array[Area2D], _zone : Player.ActionZone) -> Array[Area2D]:
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return []
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func is_one_time_use():
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return false
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