Réparation de bug, paufinnage du rayon tracteur et insert de l'outil dans l'histoire

This commit is contained in:
2026-06-14 16:19:36 +02:00
parent 7c66d8b9de
commit 33a8f022e5
30 changed files with 540 additions and 74 deletions

View File

@@ -27,26 +27,32 @@ func get_energy_used() -> int:
func get_usage_zone_radius() -> int:
return 10
func get_usage_object_affected(i : Area2D) -> bool:
return i is Plant and Pointer.inspected == i
func get_usage_objects_affected(areas : Array[Area2D], zone : Player.ActionZone) -> Array[Area2D]:
areas = areas.filter(
func (a): return a is Plant and a.position.distance_to(zone.area.position) < 5
)
if len(areas) == 0:
return []
else:
return [areas[0]]
func use_text() -> String:
return tr("HARVEST")
func can_use(_player : Player, zone : Player.ActionZone) -> bool:
var areas = zone.get_affected_areas()
for area in areas :
if area is Plant and Pointer.inspected == area:
return true
print(zone)
var areas = get_usage_objects_affected(zone.get_affected_areas(), zone)
if len(areas) > 0:
return true
print("nope")
return false
func use(player : Player, zone : Player.ActionZone) -> bool:
var has_plant = false
for area in zone.get_affected_areas():
if area and area is Plant and Pointer.inspected == area:
harvest(area, player)
await player.get_tree().create_timer(USE_INTERVAL).timeout
has_plant = true
var areas = get_usage_objects_affected(zone.get_affected_areas(), zone)
if len(areas) > 0:
harvest(areas[0], player)
has_plant = true
return has_plant
func harvest(p : Plant, _player: Player):