Réparation de bug, paufinnage du rayon tracteur et insert de l'outil dans l'histoire
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@@ -74,8 +74,10 @@ func get_energy_used() -> int:
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func get_usage_zone_radius() -> int:
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return 10
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func get_usage_object_affected(i : Area2D) -> bool:
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return i is PlantSprite
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func get_usage_objects_affected(areas : Array[Area2D], _zone : Player.ActionZone) -> Array[Area2D]:
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return areas.filter(
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func(a): return a is PlantSprite
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)
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func snap_usage_to_grid():
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return true
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