Réparation de bug, paufinnage du rayon tracteur et insert de l'outil dans l'histoire
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@@ -10,8 +10,16 @@ func get_description() -> String:
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return tr("TRACTOR_BEAM_DESC_TEXT")
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func get_icon() -> Texture2D:
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# return preload("res://common/icons/tractor_beam.svg")
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return preload("res://common/icons/alert-triangle.svg")
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return preload("res://common/icons/tractor-beam.svg")
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func get_pointer() -> Texture2D:
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return preload("res://gui/pointer/assets/cursors/pointer-hand.svg")
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func get_clicked_pointer() -> Texture2D:
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return preload("res://gui/pointer/assets/cursors/pointer-grab.svg")
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func is_pointer_center() -> bool:
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return true
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func get_item_type() -> ItemType:
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return Item.ItemType.TOOL_ITEM
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@@ -20,16 +28,16 @@ func get_energy_used() -> int:
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return 0
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func get_usage_zone_radius() -> int:
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return 1
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return 0
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func is_usage_need_proximity() -> bool:
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return false
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func get_action_is_hold() -> bool:
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func deactivate_interactable() -> bool:
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return true
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func use_text() -> String:
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return tr("MOVE")
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return tr("")
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func can_use(_player: Player, _zone: Player.ActionZone) -> bool:
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return Pointer.inspected != null
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@@ -38,12 +46,14 @@ func use(_player: Player, _zone: Player.ActionZone) -> bool:
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if Pointer.dragging_inspected:
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Pointer.stop_dragging()
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if !Pointer.dragging_inspected:
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AudioManager.play_sfx("TractorBeamDrop")
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return true
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else:
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return false
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else:
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Pointer.start_dragging()
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if Pointer.dragging_inspected:
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AudioManager.play_sfx("TractorBeamTake")
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return true
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else:
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return false
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