Réparation de bug, paufinnage du rayon tracteur et insert de l'outil dans l'histoire
This commit is contained in:
@@ -100,6 +100,8 @@ func _ready():
|
||||
GameInfo.game_data.player_data.inventory.add_item(Pickaxe.new())
|
||||
GameInfo.game_data.player_data.inventory.add_item(Fork.new())
|
||||
GameInfo.game_data.player_data.inventory.add_item(ShipPortal.new())
|
||||
if not GameInfo.game_data.current_run.story_step is StartStoryStep:
|
||||
GameInfo.game_data.player_data.inventory.add_item(TractorBeam.new())
|
||||
|
||||
plant_grid = PlantGrid.new(self)
|
||||
add_child(plant_grid)
|
||||
|
||||
@@ -2,8 +2,8 @@ extends Resource
|
||||
class_name RegionParameter
|
||||
|
||||
const DEFAULT_ROCK_THRESHOLD = 0.3
|
||||
const DEFAULT_DECONTAMINATION_THRESHOLD = 0.1
|
||||
const DEFAULT_CRISTAL_THRESHOLD = 0.3
|
||||
const DEFAULT_DECONTAMINATION_THRESHOLD = 0.3
|
||||
const DEFAULT_CRISTAL_THRESHOLD = 0.1
|
||||
const DEFAULT_CHARGE = 10
|
||||
const DEFAULT_TALION_CELL_CHANCE : Array[int] = [0,0,0,1,1]
|
||||
const DEFAULT_ENERGY_CELL_CHANCE : Array[int] = [1,2,2,2,3]
|
||||
|
||||
Reference in New Issue
Block a user