working with new sprites
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21
entities/plants/resources/plant_parts/FlowerD1.tres
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21
entities/plants/resources/plant_parts/FlowerD1.tres
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[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://c31h25xdll8si"]
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[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_0i0bo"]
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[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_gi2kd"]
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[ext_resource type="Texture2D" uid="uid://b7nfpxk8nfnov" path="res://entities/plants/assets/sprites/asset-plante-fin.png" id="3_rmgxy"]
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[sub_resource type="Resource" id="Resource_0i0bo"]
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script = ExtResource("1_0i0bo")
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position = Vector2(0, 7)
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attach_types = Array[int]([1])
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[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
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atlas = ExtResource("3_rmgxy")
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region = Rect2(1798, 1007, 136, 136)
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[resource]
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resource_name = "FlowerD1"
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script = ExtResource("2_gi2kd")
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texture = SubResource("AtlasTexture_yh7e0")
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type = 1
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root = SubResource("Resource_0i0bo")
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