region names and types
This commit is contained in:
@@ -22,7 +22,7 @@ func is_needed_to_be_announced() -> bool:
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func get_scene_title() -> String:
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if region_data:
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return region_data.region_name
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return region_data.get_region_name()
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return ""
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func _on_generated(generated_scene : Node):
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+1
-1
@@ -264,7 +264,7 @@ zoom_out={
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[internationalization]
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locale/translation_remaps={}
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locale/translations=PackedStringArray("res://translation/game/gui.en.translation", "res://translation/game/gui.fr.translation", "res://translation/dialogs/dialogic_character_translations.en.translation", "res://translation/dialogs/dialogic_demeter_ship_failed_translation.en.translation", "res://translation/dialogs/dialogic_demeter_ship_failed_translation.fr.translation", "res://translation/dialogs/dialogic_1_waking_up_translation.en.translation", "res://translation/dialogs/dialogic_1_waking_up_translation.fr.translation", "res://translation/dialogs/dialogic_2_demeter_intro_translation.en.translation", "res://translation/dialogs/dialogic_2_demeter_intro_translation.fr.translation", "res://translation/dialogs/dialogic_3_demeter_ship_presentation_translation.en.translation", "res://translation/dialogs/dialogic_3_demeter_ship_presentation_translation.fr.translation", "res://translation/dialogs/dialogic_4_cave_translation.en.translation", "res://translation/dialogs/dialogic_4_cave_translation.fr.translation", "res://translation/dialogs/dialogic_5_mercury_arrival_translation.en.translation", "res://translation/dialogs/dialogic_5_mercury_arrival_translation.fr.translation", "res://translation/dialogs/dialogic_6_mercury_departure_translation.en.translation", "res://translation/dialogs/dialogic_6_mercury_departure_translation.fr.translation", "res://translation/dialogs/dialogic_7_venus_arrival_translation.en.translation", "res://translation/dialogs/dialogic_7_venus_arrival_translation.fr.translation", "res://translation/dialogs/dialogic_8_venus_departure_translation.en.translation", "res://translation/dialogs/dialogic_8_venus_departure_translation.fr.translation", "res://translation/dialogs/dialogic_9_borea_translation.en.translation", "res://translation/dialogs/dialogic_cave_translation.en.translation", "res://translation/dialogs/dialogic_cave_translation.fr.translation", "res://translation/dialogs/dialogic_character_translations.fr.translation", "res://translation/dialogs/dialogic_6_vending_machine_presentation_translation.en.translation", "res://translation/dialogs/dialogic_6_vending_machine_presentation_translation.fr.translation", "res://translation/dialogs/dialogic_1_aqua_travel_phone_call_translation.en.translation", "res://translation/dialogs/dialogic_1_astra_travel_phone_call_translation.en.translation", "res://translation/dialogs/dialogic_1_estia_travel_phone_call_translation.en.translation", "res://translation/dialogs/dialogic_1_subterra_travel_phone_call_translation.en.translation", "res://translation/dialogs/dialogic_2_aqua_arrival_translation.en.translation", "res://translation/dialogs/dialogic_2_astra_top_translation.en.translation", "res://translation/dialogs/dialogic_2_estia_arrival_translation.en.translation", "res://translation/dialogs/dialogic_2_subterra_arrival_translation.en.translation", "res://translation/dialogs/dialogic_3_astra_end_translation.en.translation", "res://translation/dialogs/dialogic_91_borea_comms_up_translation.en.translation", "res://translation/dialogs/dialogic_92_borea_later_translation.en.translation", "res://translation/dialogs/dialogic_9_borea_arrival_translation.en.translation")
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locale/translations=PackedStringArray("res://translation/game/gui.en.translation", "res://translation/game/gui.fr.translation", "res://translation/dialogs/dialogic_character_translations.en.translation", "res://translation/dialogs/dialogic_demeter_ship_failed_translation.en.translation", "res://translation/dialogs/dialogic_demeter_ship_failed_translation.fr.translation", "res://translation/dialogs/dialogic_1_waking_up_translation.en.translation", "res://translation/dialogs/dialogic_1_waking_up_translation.fr.translation", "res://translation/dialogs/dialogic_2_demeter_intro_translation.en.translation", "res://translation/dialogs/dialogic_2_demeter_intro_translation.fr.translation", "res://translation/dialogs/dialogic_3_demeter_ship_presentation_translation.en.translation", "res://translation/dialogs/dialogic_3_demeter_ship_presentation_translation.fr.translation", "res://translation/dialogs/dialogic_4_cave_translation.en.translation", "res://translation/dialogs/dialogic_4_cave_translation.fr.translation", "res://translation/dialogs/dialogic_5_mercury_arrival_translation.en.translation", "res://translation/dialogs/dialogic_5_mercury_arrival_translation.fr.translation", "res://translation/dialogs/dialogic_6_mercury_departure_translation.en.translation", "res://translation/dialogs/dialogic_6_mercury_departure_translation.fr.translation", "res://translation/dialogs/dialogic_7_venus_arrival_translation.en.translation", "res://translation/dialogs/dialogic_7_venus_arrival_translation.fr.translation", "res://translation/dialogs/dialogic_8_venus_departure_translation.en.translation", "res://translation/dialogs/dialogic_8_venus_departure_translation.fr.translation", "res://translation/dialogs/dialogic_9_borea_translation.en.translation", "res://translation/dialogs/dialogic_cave_translation.en.translation", "res://translation/dialogs/dialogic_cave_translation.fr.translation", "res://translation/dialogs/dialogic_character_translations.fr.translation", "res://translation/dialogs/dialogic_6_vending_machine_presentation_translation.en.translation", "res://translation/dialogs/dialogic_6_vending_machine_presentation_translation.fr.translation", "res://translation/dialogs/dialogic_1_aqua_travel_phone_call_translation.en.translation", "res://translation/dialogs/dialogic_1_astra_travel_phone_call_translation.en.translation", "res://translation/dialogs/dialogic_1_estia_travel_phone_call_translation.en.translation", "res://translation/dialogs/dialogic_1_subterra_travel_phone_call_translation.en.translation", "res://translation/dialogs/dialogic_2_aqua_arrival_translation.en.translation", "res://translation/dialogs/dialogic_2_astra_top_translation.en.translation", "res://translation/dialogs/dialogic_2_estia_arrival_translation.en.translation", "res://translation/dialogs/dialogic_2_subterra_arrival_translation.en.translation", "res://translation/dialogs/dialogic_3_astra_end_translation.en.translation", "res://translation/dialogs/dialogic_91_borea_comms_up_translation.en.translation", "res://translation/dialogs/dialogic_92_borea_later_translation.en.translation", "res://translation/dialogs/dialogic_9_borea_arrival_translation.en.translation", "res://translation/names/location_types.en.translation", "res://translation/names/location_types.fr.translation")
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locale/test="fr"
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[rendering]
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@@ -45,7 +45,7 @@ func update_noise() -> void:
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var noise := FastNoiseLite.new()
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noise.noise_type = FastNoiseLite.TYPE_CELLULAR
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noise.seed = region.data.region_name.hash() + region.data.charges
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noise.seed = region.data.get_region_name().hash() + region.data.charges
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texture.noise = noise
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@@ -18,10 +18,10 @@ extends Node
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@export var region : Region
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func _ready():
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meteo = Meteo.new(region.data.region_name.hash() + region.data.charges)
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meteo = Meteo.new(region.data.get_region_name().hash() + region.data.charges)
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region.data.pass_day_proceeded.connect(
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func(data : RegionData):
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meteo = Meteo.new(data.region_name.hash() + data.charges)
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meteo = Meteo.new(data.get_region_name().hash() + data.charges)
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wind_particles.restart()
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)
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@@ -16,7 +16,8 @@ const START_ROCK_HOLE_RADIUS = 0
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const PLAYER_ROCK_HOLE_RADIUS = 5
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@export var region_seed : int
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@export var region_name : String
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@export var region_first_name : String
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@export var region_name_key : String
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@export var rock_threshold : float
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@export var decontamination_threshold : float
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@@ -67,7 +68,8 @@ func _init(
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if parameter:
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charges = parameter.get_charge()
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objective = parameter.get_objective()
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region_name = parameter.get_region_name()
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region_first_name = parameter.region_first_name;
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region_name_key = parameter.region_name_key;
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region_seed = parameter.get_region_seed()
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rock_threshold = parameter.get_rock_threshold()
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decontamination_threshold = parameter.get_decontamination_threshold()
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@@ -101,7 +103,15 @@ func update():
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failed.emit()
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updated.emit(self)
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#endregion
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func get_region_name() -> String:
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var n := region_first_name
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if region_name_key != "":
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n = tr(region_name_key).format({"name": region_first_name})
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for m in modifiers:
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n = m.modify_region_name(n)
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return n
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#region ------------------ Score ------------------
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@@ -10,23 +10,55 @@ const DEFAULT_ENERGY_CELL_CHANCE : Array[int] = [1,2,2,2,3]
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const DEFAULT_START_DECONTAMINATION_ZONE_RADIUS = 3
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const DEFAULT_SEED_RARITY_POOL: Array[int] = [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]
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@export var region_name : String
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const JUST_NAME_PROBABILITY := 0.3
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const REGION_TYPES_CSV := "res://translation/names/location_types.csv"
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const REGION_NAMES_FILE := "res://translation/names/location_names.csv"
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@export var region_first_name: String
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@export var region_name_key: String
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@export var objective: int
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@export var charge: int
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@export var region_seed: int
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@export var modifiers: Array[RegionModifier]
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func _init(
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_name = Random.generate_random_word(),
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_name = "",
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_modifiers: Array[RegionModifier] = [],
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_region_seed = randi(),
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):
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region_name = _name
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set_random_region_name()
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modifiers = _modifiers
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region_seed = _region_seed
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func get_random_region_first_name() -> String:
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var name_file := FileAccess.open(REGION_NAMES_FILE, FileAccess.READ)
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var n_names := name_file.get_line().to_int()
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var name_ind := randi_range(0, n_names)
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var first_name := name_file.get_line()
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for i in range(name_ind):
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first_name = name_file.get_line()
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return first_name
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func get_random_region_name_key() -> String:
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var place_file := FileAccess.open(REGION_TYPES_CSV, FileAccess.READ)
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var n_places := place_file.get_line().split(",")[0].to_int()
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var place_ind := randi_range(0, n_places)
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var place_key := place_file.get_line().split(",")[0]
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for i in range(place_ind):
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place_key = place_file.get_line().split(",")[0]
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return place_key
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func set_random_region_name():
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region_first_name = get_random_region_first_name()
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if randf() > JUST_NAME_PROBABILITY:
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region_name_key = get_random_region_name_key()
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else:
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region_name_key = ""
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func get_region_name() -> String:
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var n := region_name
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var n := region_first_name
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if region_name_key != "":
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n = tr(region_name_key).format({"name": region_first_name})
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for m in modifiers:
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n = m.modify_region_name(n)
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@@ -0,0 +1,100 @@
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49
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Isitt
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Pomoa
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Ezeron
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Ebis
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Ecloya
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Vlamedun
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Iuqeresh
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Faishostruc
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Iupoqune
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Slazor
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Plulune
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Fledu
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Jiclot
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Greyun
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Uasland
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Brisiobu
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Eazeyo
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Ebimeron
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Fosmule
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Yaglaisal
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Ushium
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Nesnar
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Broysau
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Shiesal
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Eblie
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Ostraria
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Scev bren
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Nochuedan
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Woshania
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Eblor
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Ochil
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Speles
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Oscesh
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Estor
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Lagronus
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Relmania
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Bobbeon
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Zigrore
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Peclite
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Eivis
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Drugantu
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Latunides
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Qisos
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Bosos
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Sreriq
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Yesta
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Nodeuria
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Thosone
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Zinuna
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Viurus
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Natis
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Laduphus
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Cebbaphus
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Gulnyke
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Pungea
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Vebos
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Nebos
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Dremili
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Seganides
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Icania
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Aboulara
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Guzadus
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Dulmea
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Kueli
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Deothe
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Gonides
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Monvelib
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Baccutum
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Cimemia
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Ricia
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Nechov
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Huphus
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Choacurry
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Maliat
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Deaphus
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Melutania
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Cumao
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Ponvuna
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Thunzo
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Thonides
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Iulia
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Choabantu
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Crugacarro
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Oratal
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Chromia
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Onglea
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Dophosie
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Xepra
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Bonus
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Neirus
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Brazacury
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Xilmertum
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Vibraios
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Gohosie
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Chistrade
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Zapra
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Boruta
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Mathor
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Dirunides
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@@ -0,0 +1,16 @@
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[remap]
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importer="csv_translation"
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type="Translation"
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uid="uid://soi6t0mktsjj"
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[deps]
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source_file="res://translation/names/location_names.csv"
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[params]
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compress=1
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delimiter=0
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unescape_keys=false
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unescape_translations=true
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@@ -0,0 +1,24 @@
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23,en,fr
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VALLEY,Valley of {name},Vallée {name}
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HIGHLANDS,{name} Highlands,Hautes terres de {name}
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HEIGHTS,{name} Heights,Hauteurs de {name}
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MOUNTAIN,Mountain of {name},Montagne {name}
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PEAKS,{name} Peaks,Piques de {name}
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HILLS,{name} Hills,Collines {name}
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PASS,Pass of {name},Passe {name}
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PLAIN,Plain of {name},Plaine {name}
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CANAL,Canal of {name},Canal de {name}
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FLATLANDS,Flatlands of {name},Terres plates de {name}
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LABYRINTH,{name} Labyrinth,Labyrinthe {name}
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REGION,Region of {name},Région de {name}
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BARRIER,Barrier of {name},Barrière de {name}
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CROWN,{name} Crown,Couronne {name}
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SUMMIT,Summit of {name},Sommet de {name}
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PANORAMA,{name} Panorama,Panorama de {name}
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EXPANSE,{name} Expanse,Étendues {name}
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GROUNDS,{name} Grounds,Terres de {name}
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PLATEAU,Plateau of {name},Plateau de {name}
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FOOTHILLS,{name} Foothills,Contreforts de {name}
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CANYON,Canyon of {name},Canyon {name}
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RIDGE,{name} Ridge,Crête de {name}
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LANDSCAPE,{name} Landscape,Paysage de {name}
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@@ -0,0 +1,19 @@
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[remap]
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importer="csv_translation"
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type="Translation"
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uid="uid://po0o4bpp34vl"
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[deps]
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files=["res://translation/names/location_types.en.translation", "res://translation/names/location_types.fr.translation"]
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source_file="res://translation/names/location_types.csv"
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dest_files=["res://translation/names/location_types.en.translation", "res://translation/names/location_types.fr.translation"]
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[params]
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compress=1
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delimiter=0
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unescape_keys=false
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unescape_translations=true
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Reference in New Issue
Block a user