diff --git a/common/game_data/scripts/story/beta_story_step.gd b/common/game_data/scripts/story/beta_story_step.gd index 6d2e574..923aebd 100644 --- a/common/game_data/scripts/story/beta_story_step.gd +++ b/common/game_data/scripts/story/beta_story_step.gd @@ -18,7 +18,7 @@ func get_objective_for_region(l : int) -> int: func get_region_sequence_length() -> int: - return 10 + return 12 func get_destination_text() -> String: return tr("SECRET_SCENE") diff --git a/common/game_data/scripts/story/mercury_story_step.gd b/common/game_data/scripts/story/mercury_story_step.gd index 8f6ab0e..cb4f95c 100644 --- a/common/game_data/scripts/story/mercury_story_step.gd +++ b/common/game_data/scripts/story/mercury_story_step.gd @@ -24,9 +24,6 @@ func get_destination_scene() -> Scene: func get_first_vending_machine_occurence(_level : int) -> int: return 0 -func get_vending_machine_occurence(_level : int) -> int: - return 2 - func get_ship_dialog_path(level : int, ship_in_space := true) -> String: if level == 0: return MERCURY_DEPARTURE_DIALOG_PATH diff --git a/entities/player/inventory/scripts/items/seed.gd b/entities/player/inventory/scripts/items/seed.gd index 05d2dd3..05c8a8e 100644 --- a/entities/player/inventory/scripts/items/seed.gd +++ b/entities/player/inventory/scripts/items/seed.gd @@ -91,7 +91,7 @@ func use(player : Player, zone : Player.ActionZone) -> bool: if player.region == null: return false - AudioManager.play_sfx("Dig") + AudioManager.play_sfx("Harvest") return player.region.plant(self,zone.get_global_position()) func card_info() -> CardInfo: diff --git a/gui/game/tutorial/scripts/tutorial.gd b/gui/game/tutorial/scripts/tutorial.gd index 39f436f..e6cb1c4 100644 --- a/gui/game/tutorial/scripts/tutorial.gd +++ b/gui/game/tutorial/scripts/tutorial.gd @@ -42,7 +42,7 @@ var success = false Step.new( "RECHARGE_IN_THE_RECHARGE_STATION", (func (): - return region and region.data and not region.data.in_passing_day_animation and region.data.charges != RegionParameter.DEFAULT_CHARGE), + return region and region.data and not region.data.in_passing_day_animation and region.data.day != 1), (func (): GameInfo.game_data.player_data.inventory.add_item(Pickaxe.new())) ), Step.new(