Ajout des mutations Sauveteuse, Adaptative et résistante, ajout des crédits du jeu et d'un splash screen (+ un peu de debug)
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@@ -131,11 +131,9 @@ func harvest():
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if do_produce_seeds:
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for i in range(data.get_seed_number()):
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await produce_seed()
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if data.get_state() == PlantData.State.MATURE:
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for m in data.mutations:
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m._start_harvested_effect(self)
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harvested = true
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plant_sprite.start_harvest_animation()
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