Ajout des mutations Sauveteuse, Adaptative et résistante, ajout des crédits du jeu et d'un splash screen (+ un peu de debug)
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@@ -17,6 +17,7 @@ enum State {PLANTED, GROWING, MATURE, DEAD}
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var decontamination_area_factor = 0.
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var nearby_plants : Array[PlantData]
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var region_data : RegionData
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func _init(
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_position: Vector2 = Vector2.ZERO,
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@@ -149,7 +150,14 @@ func get_score_buff() -> int:
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buff = m.mutate_score_buff(self, buff)
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return buff
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func get_mutation_probability_boost() -> float:
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var boost = 0
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for m in mutations:
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boost = m.mutate_mutation_probability_boost(self, boost)
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return boost
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func disappear():
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disappeared.emit(self )
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