Ajout des mutations Sauveteuse, Adaptative et résistante, ajout des crédits du jeu et d'un splash screen (+ un peu de debug)
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extends PlantMutation
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class_name ResistantMutation
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func get_icon() -> Texture:
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return preload("res://common/icons/radioactive.svg")
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func get_mutation_id() -> String:
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return "RESISTANT"
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func get_base_rarity() -> int:
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return 0
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func get_mutation_description() -> String:
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return tr("RESISTANT_EFFECT_TEXT")
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func is_max_level() -> bool:
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return true
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func allow_planting_on_decontamined_terrain(_seed : Seed) -> bool:
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return true
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