Ajout des mutations Sauveteuse, Adaptative et résistante, ajout des crédits du jeu et d'un splash screen (+ un peu de debug)
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extends PlantMutation
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class_name SaviorMutation
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func get_icon() -> Texture:
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return preload("res://common/icons/lifebuoy.svg")
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func get_mutation_id() -> String:
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return "SAVIOR"
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func get_base_rarity() -> int:
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return 0
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func get_mutation_description() -> String:
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return tr("SAVIOR_EFFECT_TEXT").format({
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"score_icon": Text.bbcode_icon(Plant.SCORE_ICON),
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"score_multiplier": get_score_multiplier() + 1,
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})
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func mutate_score_multiplier(plant_data: PlantData, multiplier: float) -> float:
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if plant_data.region_data and plant_data.region_data.charges == 0:
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return multiplier + get_score_multiplier()
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return multiplier
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func get_score_multiplier()->float:
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return 0.5 * level
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