Ajout des mutations Sauveteuse, Adaptative et résistante, ajout des crédits du jeu et d'un splash screen (+ un peu de debug)

This commit is contained in:
2026-07-10 14:34:27 +02:00
parent 22b753c6a9
commit 3caab11468
34 changed files with 729 additions and 158 deletions
+120 -8
View File
@@ -3,7 +3,6 @@
[ext_resource type="Script" uid="uid://2qomrdxbvxqa" path="res://gui/game/pass_day/scripts/pass_day.gd" id="1_0pm4g"]
[ext_resource type="PackedScene" uid="uid://brfsapvj2quxm" path="res://gui/game/energy_info/energy_info.tscn" id="2_feyaf"]
[ext_resource type="Theme" uid="uid://5au2k3vf2po3" path="res://gui/ressources/menu.tres" id="4_0pm4g"]
[ext_resource type="Script" uid="uid://0dhj8sdpil7q" path="res://gui/tools/control_animation_player.gd" id="5_dqmg8"]
[ext_resource type="Texture2D" uid="uid://cymrmhsihkj44" path="res://common/icons/recharge.svg" id="6_h2bel"]
[ext_resource type="FontFile" uid="uid://qt80w6o01q5s" path="res://gui/ressources/fonts/TitanOne-Regular.ttf" id="7_h2bel"]
[ext_resource type="Texture2D" uid="uid://cihiibon53147" path="res://gui/game/pass_day/assets/day_night_sprite.svg" id="7_m84xg"]
@@ -51,9 +50,121 @@ _data = {
&"pass": SubResource("Animation_5ap0m")
}
[sub_resource type="Animation" id="Animation_0pm4g"]
resource_name = "Appear"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Background:modulate:a")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("NightAnimation:modulate:a")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("PassDayInfo:modulate:a")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.23333333, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("MarginContainer/EnergyPassDayInfo:modulate:a")
tracks/3/interp = 2
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0.33333334, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.0]
}
[sub_resource type="Animation" id="Animation_dqmg8"]
resource_name = "Disappear"
[sub_resource type="Animation" id="Animation_m84xg"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Background:modulate:a")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("NightAnimation:modulate:a")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("PassDayInfo:modulate:a")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("MarginContainer/EnergyPassDayInfo:modulate:a")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_h2bel"]
_data = {
&"Appear": SubResource("Animation_0pm4g"),
&"Disappear": SubResource("Animation_dqmg8"),
&"RESET": SubResource("Animation_m84xg")
}
[node name="PassDay" type="CanvasLayer" unique_id=335255544]
layer = 3
visible = false
script = ExtResource("1_0pm4g")
[node name="Background" type="ColorRect" parent="." unique_id=527935985]
@@ -68,7 +179,7 @@ color = Color(0.0627451, 0.05882353, 0.16862746, 1)
[node name="PassDayInfo" type="VBoxContainer" parent="." unique_id=833110506]
unique_name_in_owner = true
visible = false
modulate = Color(1, 1, 1, 0)
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@@ -77,11 +188,6 @@ grow_vertical = 2
theme = ExtResource("4_0pm4g")
alignment = 1
[node name="PassDayInfoAnimationPlayer" type="Node" parent="PassDayInfo" unique_id=857480517]
unique_name_in_owner = true
script = ExtResource("5_dqmg8")
metadata/_custom_type_script = "uid://0dhj8sdpil7q"
[node name="TextureRect" type="TextureRect" parent="PassDayInfo" unique_id=1350962162]
layout_mode = 2
size_flags_horizontal = 4
@@ -99,6 +205,7 @@ vertical_alignment = 1
[node name="NightAnimation" type="TextureRect" parent="." unique_id=126988628]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0)
custom_minimum_size = Vector2(500, 0)
anchors_preset = 8
anchor_left = 0.5
@@ -140,8 +247,13 @@ theme_override_constants/margin_bottom = 15
[node name="EnergyPassDayInfo" parent="MarginContainer" unique_id=2044341204 instance=ExtResource("2_feyaf")]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0)
layout_mode = 2
theme_override_constants/margin_left = 15
theme_override_constants/margin_top = 15
theme_override_constants/margin_right = 15
theme_override_constants/margin_bottom = 15
[node name="PassDayAnimationPlayer" type="AnimationPlayer" parent="." unique_id=2130854776]
unique_name_in_owner = true
libraries/ = SubResource("AnimationLibrary_h2bel")
+4 -28
View File
@@ -24,8 +24,6 @@ var is_animation_disappeared := false
func _ready():
hide()
setup_energy_values()
%PassDayInfo.hide()
%Background.modulate.a = 0.
func _process(delta):
if recharging:
@@ -71,36 +69,14 @@ func pass_day_animation():
func appear():
show()
add_tween(
"modulate:a",
%Background,
1.,
0.5
)
await add_tween(
"modulate:a",
%NightAnimation,
1.,
0.5
).finished
%PassDayAnimationPlayer.play("Appear")
await %PassDayInfoAnimationPlayer.appear()
await %PassDayAnimationPlayer.animation_finished
func disappear():
await %PassDayInfoAnimationPlayer.disappear()
add_tween(
"modulate:a",
%Background,
0.0,
0.5
)
await add_tween(
"modulate:a",
%NightAnimation,
0.,
0.5
).finished
%PassDayAnimationPlayer.play_backwards("Appear")
await %PassDayAnimationPlayer.animation_finished
hide()
func add_tween(