Ajout des mutations Sauveteuse, Adaptative et résistante, ajout des crédits du jeu et d'un splash screen (+ un peu de debug)
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@@ -24,8 +24,6 @@ var is_animation_disappeared := false
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func _ready():
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hide()
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setup_energy_values()
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%PassDayInfo.hide()
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%Background.modulate.a = 0.
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func _process(delta):
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if recharging:
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@@ -71,36 +69,14 @@ func pass_day_animation():
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func appear():
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show()
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add_tween(
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"modulate:a",
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%Background,
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1.,
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0.5
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)
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await add_tween(
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"modulate:a",
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%NightAnimation,
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1.,
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0.5
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).finished
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%PassDayAnimationPlayer.play("Appear")
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await %PassDayInfoAnimationPlayer.appear()
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await %PassDayAnimationPlayer.animation_finished
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func disappear():
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await %PassDayInfoAnimationPlayer.disappear()
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add_tween(
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"modulate:a",
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%Background,
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0.0,
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0.5
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)
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await add_tween(
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"modulate:a",
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%NightAnimation,
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0.,
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0.5
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).finished
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%PassDayAnimationPlayer.play_backwards("Appear")
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await %PassDayAnimationPlayer.animation_finished
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hide()
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func add_tween(
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