Ajout des mutations Sauveteuse, Adaptative et résistante, ajout des crédits du jeu et d'un splash screen (+ un peu de debug)

This commit is contained in:
2026-07-10 14:34:27 +02:00
parent 22b753c6a9
commit 3caab11468
34 changed files with 729 additions and 158 deletions
+4 -28
View File
@@ -24,8 +24,6 @@ var is_animation_disappeared := false
func _ready():
hide()
setup_energy_values()
%PassDayInfo.hide()
%Background.modulate.a = 0.
func _process(delta):
if recharging:
@@ -71,36 +69,14 @@ func pass_day_animation():
func appear():
show()
add_tween(
"modulate:a",
%Background,
1.,
0.5
)
await add_tween(
"modulate:a",
%NightAnimation,
1.,
0.5
).finished
%PassDayAnimationPlayer.play("Appear")
await %PassDayInfoAnimationPlayer.appear()
await %PassDayAnimationPlayer.animation_finished
func disappear():
await %PassDayInfoAnimationPlayer.disappear()
add_tween(
"modulate:a",
%Background,
0.0,
0.5
)
await add_tween(
"modulate:a",
%NightAnimation,
0.,
0.5
).finished
%PassDayAnimationPlayer.play_backwards("Appear")
await %PassDayAnimationPlayer.animation_finished
hide()
func add_tween(