#46 ajout d'une borne de recharge et changements mineurs du gameplay
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@@ -0,0 +1,88 @@
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@@ -0,0 +1,37 @@
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@@ -0,0 +1,23 @@
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radius = 15.0
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height = 72.0
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[node name="RechargeStation" type="Area2D"]
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@@ -0,0 +1,13 @@
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extends Interactable
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class_name RechargeStation
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var planet : Planet # mis à jour par la classe Planet
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func interact(_p: Player) -> bool:
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planet.pass_day()
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return true
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func interact_text():
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return "Recharge"
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@@ -0,0 +1 @@
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uid://bsrn3gd2a532q
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@@ -6,9 +6,6 @@ var available : bool = true
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func can_interact(_p : Player) -> bool:
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return true
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func interact_requirement_text() -> String:
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return ""
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func interact(_p : Player) -> bool:
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printerr("Interact function called on abstract Interactable class")
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return false
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@@ -9,7 +9,7 @@
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impact_radius = 100
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impact_radius = 150
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@@ -19,7 +19,7 @@ region = Rect2(1140, 345, 141, 128)
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script = ExtResource("1_moyj3")
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name = "Chardi"
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description = "This plant reduce contamination around when it becomes mature."
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description = "This plant remove a lot of contamination around when it becomes mature."
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growing_time = 1
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planted_texture = ExtResource("4_2s6re")
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@@ -1,11 +1,17 @@
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[gd_resource type="Resource" script_class="PlantType" load_steps=7 format=3 uid="uid://dsctivn1vrem2"]
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impact_radius = 20
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@@ -13,12 +19,13 @@ region = Rect2(1697, 331, 125, 158)
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[resource]
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script = ExtResource("1_eqtut")
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name = "Maias"
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description = "This gorgeous flower has no effect, but produce a lot of seeds."
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description = "This gorgeous flower produce a lot of seeds."
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growing_time = 1
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seed_texture = SubResource("AtlasTexture_sri3b")
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planted_texture = ExtResource("4_iqcy2")
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growing_texture = ExtResource("1_vyplc")
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mature_texture = ExtResource("3_pi4ie")
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mature_effect = SubResource("Resource_q4pje")
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harvest_types_path = Array[String](["uid://b04vho33bl52b", "uid://dsctivn1vrem2"])
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harvest_number = Array[int]([3, 4])
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metadata/_custom_type_script = "uid://jnye5pe1bgqw"
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@@ -4,7 +4,7 @@ class_name Plant
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const PLANT_AREA_WIDTH = 20
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const HARVESTED_SEED_POSITION_RANGE = 100
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const RANDOM_MAX_GROW_INTERVAL = 0.4
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const RANDOM_MAX_GROW_INTERVAL = Planet.PASS_DAY_ANIMATION_TIME/2. - 0.1
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const SPRITE_SCENE : PackedScene = preload("res://entities/plants/plant_sprite.tscn")
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@@ -48,23 +48,22 @@ func _ready():
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Pointer.player = self
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# Méthode déclenchée par la classe planet
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func _pass_day():
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energy = max_energy
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func _start_pass_day():
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controlling_player = false
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target_interactable = null
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# Méthode déclenchée par la classe planet
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func _pass_day():
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recharge()
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# Méthode déclenchée par la classe planet
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func _end_pass_day():
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controlling_player = true
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func _process(_delta):
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get_input()
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move_and_slide()
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func _on_root_gui_day_pass_pressed():
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controlling_player = false
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func _on_root_gui_day_pass_finished():
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controlling_player = true
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func _on_root_gui_game_click():
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try_use_item()
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func _on_inventory_updated(_inventory: Inventory):
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emit_signal("player_updated", self)
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@@ -162,6 +161,9 @@ func upgrade():
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energy += 1
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upgraded.emit()
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func recharge(amount : int = max_energy):
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energy = min(energy + amount, max_energy)
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func play_sfx(sound : String):
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match sound:
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"dig":
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