inventory refactor + inv ui interactable
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@@ -4,15 +4,22 @@ class_name Inventory
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signal inventory_changed(inventory: Inventory)
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@export var items: Array[Item] = []
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@export var size: int = 3
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var current_item_ind: int = 0
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func _init(_inventory_size : int = 1):
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size = _inventory_size
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func _init(inventory_size: int = 1):
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items.resize(inventory_size)
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func get_best_available_slot_ind():
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if items[current_item_ind] == null:
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return current_item_ind
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for i in items.size():
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if items[i] == null:
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return i
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return current_item_ind
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func set_current_item(new_ind: int):
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if new_ind >= length():
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if new_ind >= items.size():
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return
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if new_ind != current_item_ind:
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@@ -20,42 +27,25 @@ func set_current_item(new_ind: int):
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emit_signal("inventory_changed", self)
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func change_current_item(ind_mod: int):
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if length() == 0:
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if items.size() == 0:
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current_item_ind = 0
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return
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var new_ind : int = current_item_ind + ind_mod
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new_ind = new_ind % length()
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var new_ind: int = current_item_ind + ind_mod
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new_ind = new_ind % items.size()
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if new_ind < 0:
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new_ind += length()
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new_ind += items.size()
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set_current_item(new_ind)
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func add_item(item: Item):
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if items.size() < size:
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items.append(item)
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emit_signal("inventory_changed", self)
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var best_ind = get_best_available_slot_ind()
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if best_ind != current_item_ind:
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set_item(item, best_ind)
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return true
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else:
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return false
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func add_items(items_to_add: Array[Item], fillup: bool = false):
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if fillup:
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var has_changed := false
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for i in min(items_to_add.size(), size - items.size()):
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items.append(items_to_add[i])
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has_changed = true
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if has_changed:
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emit_signal("inventory_changed", self)
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return has_changed
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elif !fillup && items.size() + items_to_add.size() < size:
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items.append_array(items_to_add)
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emit_signal("inventory_changed", self)
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return true
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func length() -> int:
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return len(items)
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func set_item(item: Item, ind: int = 0) -> bool:
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if ind >= size:
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if ind < 0 || ind >= items.size():
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return false
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while len(items) <= ind:
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items.append(null)
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@@ -64,7 +54,7 @@ func set_item(item: Item, ind: int = 0) -> bool:
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return true
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func get_item(ind: int = current_item_ind) -> Item:
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if len(items) <= ind:
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if ind < 0 || items.size() <= ind:
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return null
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return items[ind]
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@@ -72,27 +62,27 @@ func has_item(item: Item) -> bool:
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return item in items
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func remove_item(item: Item):
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items.erase(item)
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emit_signal("inventory_changed", self)
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var ind = items.find(item)
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if ind >= 0:
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items[ind] = null
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emit_signal("inventory_changed", self)
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func remove_item_at(ind: int = current_item_ind):
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if len(items) <= ind:
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if items.size() <= ind:
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return
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items.remove_at(ind)
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if current_item_ind >= length():
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change_current_item(-1)
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items[ind] = null
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emit_signal("inventory_changed", self)
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func remove_current_item():
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remove_item_at()
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func pop_item(ind: int = current_item_ind) -> Item:
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if length() == 0:
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if items.size() == 0:
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return
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var item_removed: Item = items.pop_at(ind)
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if current_item_ind >= length():
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change_current_item(-1)
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var item_removed: Item = items[ind]
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items[ind] = null
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emit_signal("inventory_changed", self)
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return item_removed
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