ajout d'une gui en 3d, d'un tuto et correction de bug à la pelletée
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@@ -97,7 +97,6 @@ func is_full():
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return true
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func clear():
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print("clearing inventory")
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for i in range(len(items)):
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items[i] = null
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updated.emit(self)
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@@ -39,6 +39,6 @@ func use(player : Player, zone : Player.ActionZone) -> bool:
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return true
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func harvest(p : Plant, player: Player):
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func harvest(p : Plant, _player: Player):
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AudioManager.play_sfx("Harvest")
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p.harvest()
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