ajout d'une gui en 3d, d'un tuto et correction de bug à la pelletée

This commit is contained in:
2026-02-07 00:22:12 +01:00
parent 5722fbb437
commit 3fa84994cd
45 changed files with 885 additions and 321 deletions

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[remap]
importer="scene"
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[gd_scene format=3 uid="uid://df0eop555wfj5"]
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[node name="ObjectiveProgressBar" type="MarginContainer" unique_id=2043451865]
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progress = 0.815
text = "0/5"
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[node name="Icon" type="TextureRect" parent="HBoxContainer" unique_id=531688920]
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[node name="Camera3D" type="Camera3D" parent="ProgressBarViewPort" unique_id=1739830500]
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fov = 44.6
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[node name="WorldEnvironment" type="WorldEnvironment" parent="ProgressBarViewPort" unique_id=1743124302]
environment = ExtResource("2_wl86c")
[node name="gauge" parent="ProgressBarViewPort" unique_id=1465667654 instance=ExtResource("3_3aubw")]
[node name="ProgressBar" type="Sprite3D" parent="ProgressBarViewPort" unique_id=1289085425]
unique_name_in_owner = true
transform = Transform3D(-1.5140532e-07, 0, 0.989, 0, 200, 0, -3.46375, 0, -4.3230564e-08, 0.27917147, -1.0458755, 5.3935585)
centered = false
texture = SubResource("GradientTexture1D_7sip7")

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@tool
extends MarginContainer
class_name ObjectivProgressBar
const MAX_PROGRESS_BAR_SCALE = 4.25
const PROGRESS_BAR_WEIGHT = 0.1
@export var progress := 0. : set = set_progress
@export var text := "" :
set(v):
text = v
if is_node_ready():
%ProgressText.text = v
func _ready():
if progress != null:
%ProgressBar.scale.x = progress * MAX_PROGRESS_BAR_SCALE
%ProgressText.text = text
func set_progress(_progress : float):
progress = _progress
if is_node_ready() and progress != null:
%ProgressBar.scale.x = min(1., progress) * MAX_PROGRESS_BAR_SCALE

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uid://brqgqwh5uwksh