Dev 0.2.0

* Base Astra dev (pas terminée)
* Réparation du bug du level up des mutations
* Boost de la difficulté sur tous les modes
* Increase backrooms distance et réparation du succès
* Réparation de coquilles de textes et des logs qui ne s'affichent plus
This commit is contained in:
2026-07-25 12:42:42 +02:00
parent 657f40dd21
commit 3ff6d68371
53 changed files with 751 additions and 1164 deletions
+6 -6
View File
@@ -81,18 +81,18 @@ static func basic_objective_for_region(level : int) -> int:
1: return 10
2: return 15
3: return 20
4: return 30
5: return 45
6: return 65
7: return 90
4: return 40
5: return 60
6: return 80
7: return 110
8: return 150
_: return basic_objective_for_region(level-1) + (level-2) * 5
static func difficult_objective_for_region(level : int) -> int:
match level:
1: return 10
2: return 20
3: return 30
_: return difficult_objective_for_region(level-1) + (level-1) * 5
_: return difficult_objective_for_region(level-1) + (level-1) * 10
func get_objective_multiplier() -> float:
return 1.
@@ -23,7 +23,9 @@ func get_destination_text() -> String:
return tr("ESTIA_BASE")
func get_destination_scene() -> Scene:
return AstraEndScene.new()
return AstraScene.new(
false
)
func get_player_max_energy(difficulty_setting : int) -> int:
if difficulty_setting == 0: