Dev 0.2.0
* Base Astra dev (pas terminée) * Réparation du bug du level up des mutations * Boost de la difficulté sur tous les modes * Increase backrooms distance et réparation du succès * Réparation de coquilles de textes et des logs qui ne s'affichent plus
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@@ -81,18 +81,18 @@ static func basic_objective_for_region(level : int) -> int:
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1: return 10
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2: return 15
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3: return 20
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4: return 30
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5: return 45
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6: return 65
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7: return 90
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4: return 40
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5: return 60
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6: return 80
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7: return 110
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8: return 150
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_: return basic_objective_for_region(level-1) + (level-2) * 5
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static func difficult_objective_for_region(level : int) -> int:
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match level:
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1: return 10
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2: return 20
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3: return 30
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_: return difficult_objective_for_region(level-1) + (level-1) * 5
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_: return difficult_objective_for_region(level-1) + (level-1) * 10
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func get_objective_multiplier() -> float:
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return 1.
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@@ -23,7 +23,9 @@ func get_destination_text() -> String:
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return tr("ESTIA_BASE")
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func get_destination_scene() -> Scene:
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return AstraEndScene.new()
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return AstraScene.new(
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false
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)
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func get_player_max_energy(difficulty_setting : int) -> int:
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if difficulty_setting == 0:
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