Dev 0.2.0

* Base Astra dev (pas terminée)
* Réparation du bug du level up des mutations
* Boost de la difficulté sur tous les modes
* Increase backrooms distance et réparation du succès
* Réparation de coquilles de textes et des logs qui ne s'affichent plus
This commit is contained in:
2026-07-25 12:42:42 +02:00
parent 657f40dd21
commit 3ff6d68371
53 changed files with 751 additions and 1164 deletions
Binary file not shown.
@@ -0,0 +1,63 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://butkx8cygbesm"
path="res://.godot/imported/radio.blend-d1d66abc83105e59b550193b3bf14721.scn"
[deps]
source_file="res://entities/interactable_3d/radio/assets/3d/radio.blend"
dest_files=["res://.godot/imported/radio.blend-d1d66abc83105e59b550193b3bf14721.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
mesh_library/use_node_names_as_mesh_names=false
array_mesh/deduplicate_surfaces=true
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/vertex_colors=1
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/gpu_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=2
gltf/texture_map_mode=1
+1 -1
View File
@@ -92,7 +92,7 @@ func get_rarity() -> int:
return get_base_rarity() + level - 1
func is_max_level() -> bool:
return get_base_rarity() + level < get_max_rarity()
return get_base_rarity() + level > get_max_rarity()
func card_info() -> CardInfo:
var info = CardInfo.new(
+1 -2
View File
@@ -9,7 +9,7 @@ const SPEED = 350
const JUST_DROPPED_ITEM_UPDATE_INTERVAL = 1.
const LOW_SIGNAL_ALERT_DISTANCE = 500
const BACKROOM_DISTANCE = 2000
const BACKROOM_DISTANCE = 4000
signal player_updated(player: Player)
signal upgraded
@@ -149,7 +149,6 @@ func handle_off_map():
show_low_signal = global_position.length() > Region.REGION_LIMIT + LOW_SIGNAL_ALERT_DISTANCE
if global_position.length() > Region.REGION_LIMIT + BACKROOM_DISTANCE and not backrooms_loaded:
SteamConnection.unlock_achievement("ACH_STW_TOO_FAR")
backrooms_loaded = true
region.data.player_position = region.data.player_spawn
AudioManager.stop_all_ambiances()