Dev 0.2.0
* Base Astra dev (pas terminée) * Réparation du bug du level up des mutations * Boost de la difficulté sur tous les modes * Increase backrooms distance et réparation du succès * Réparation de coquilles de textes et des logs qui ne s'affichent plus
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://butkx8cygbesm"
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path="res://.godot/imported/radio.blend-d1d66abc83105e59b550193b3bf14721.scn"
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[deps]
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source_file="res://entities/interactable_3d/radio/assets/3d/radio.blend"
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dest_files=["res://.godot/imported/radio.blend-d1d66abc83105e59b550193b3bf14721.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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mesh_library/use_node_names_as_mesh_names=false
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array_mesh/deduplicate_surfaces=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/vertex_colors=1
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/gpu_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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gltf/naming_version=2
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gltf/texture_map_mode=1
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@@ -92,7 +92,7 @@ func get_rarity() -> int:
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return get_base_rarity() + level - 1
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func is_max_level() -> bool:
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return get_base_rarity() + level < get_max_rarity()
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return get_base_rarity() + level > get_max_rarity()
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func card_info() -> CardInfo:
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var info = CardInfo.new(
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@@ -9,7 +9,7 @@ const SPEED = 350
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const JUST_DROPPED_ITEM_UPDATE_INTERVAL = 1.
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const LOW_SIGNAL_ALERT_DISTANCE = 500
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const BACKROOM_DISTANCE = 2000
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const BACKROOM_DISTANCE = 4000
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signal player_updated(player: Player)
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signal upgraded
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@@ -149,7 +149,6 @@ func handle_off_map():
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show_low_signal = global_position.length() > Region.REGION_LIMIT + LOW_SIGNAL_ALERT_DISTANCE
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if global_position.length() > Region.REGION_LIMIT + BACKROOM_DISTANCE and not backrooms_loaded:
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SteamConnection.unlock_achievement("ACH_STW_TOO_FAR")
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backrooms_loaded = true
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region.data.player_position = region.data.player_spawn
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AudioManager.stop_all_ambiances()
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