Dev 0.2.0
* Base Astra dev (pas terminée) * Réparation du bug du level up des mutations * Boost de la difficulté sur tous les modes * Increase backrooms distance et réparation du succès * Réparation de coquilles de textes et des logs qui ne s'affichent plus
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@@ -9,7 +9,7 @@ const SPEED = 350
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const JUST_DROPPED_ITEM_UPDATE_INTERVAL = 1.
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const LOW_SIGNAL_ALERT_DISTANCE = 500
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const BACKROOM_DISTANCE = 2000
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const BACKROOM_DISTANCE = 4000
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signal player_updated(player: Player)
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signal upgraded
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@@ -149,7 +149,6 @@ func handle_off_map():
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show_low_signal = global_position.length() > Region.REGION_LIMIT + LOW_SIGNAL_ALERT_DISTANCE
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if global_position.length() > Region.REGION_LIMIT + BACKROOM_DISTANCE and not backrooms_loaded:
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SteamConnection.unlock_achievement("ACH_STW_TOO_FAR")
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backrooms_loaded = true
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region.data.player_position = region.data.player_spawn
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AudioManager.stop_all_ambiances()
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