équilibrage des quota et du jeu, changement du GUI pour rendre les objectifs de quotas plus visibles #72
This commit is contained in:
@@ -44,12 +44,13 @@ func get_decontamination_surface() -> float:
|
||||
#endregion
|
||||
|
||||
#region ------------------ Objectives ------------------
|
||||
func generate_objective_rewards(level = 1) -> Array[ObjectiveReward]:
|
||||
func generate_objective_rewards(level = 0) -> Array[ObjectiveReward]:
|
||||
var amount = level + 1
|
||||
|
||||
var possible_objective_rewards_path : Array[ObjectiveReward] = [
|
||||
IncreaseDayLimitReward.new(randi_range(level + 1, level + 3)),
|
||||
UpgradePlayerMaxEnergyReward.new(),
|
||||
RechargePlayerReward.new(randi_range(level + 1, (level + 1) * 2)),
|
||||
LootRandomSeedsReward.new(randi_range(level + 1, (level + 1) * 2))
|
||||
]
|
||||
|
||||
var objectives_reward : Array[ObjectiveReward] = []
|
||||
@@ -67,8 +68,8 @@ func generate_objective_rewards(level = 1) -> Array[ObjectiveReward]:
|
||||
|
||||
#region ------------------ Quotas ------------------
|
||||
func get_quota(n = 0) -> int:
|
||||
var first_quota = 50
|
||||
var quota_adding = n * 50
|
||||
var first_quota = 100
|
||||
var quota_adding = n * 150
|
||||
|
||||
if n == 0:
|
||||
return first_quota
|
||||
|
||||
Reference in New Issue
Block a user