ajout de panneaux de contrôles, de paramètres et refactorisation de la gestion de l'audio
This commit is contained in:
@@ -9,4 +9,26 @@ var game_data : GameData :
|
||||
|
||||
func _init():
|
||||
if not game_data:
|
||||
game_data = GameData.new()
|
||||
game_data = GameData.new()
|
||||
update_language_settings(game_data.settings)
|
||||
update_video_settings(game_data.settings)
|
||||
game_data.settings.language_changed.connect(_on_settings_language_changed)
|
||||
game_data.settings.video_changed.connect(_on_settings_video_changed)
|
||||
|
||||
|
||||
func _on_settings_video_changed(s : SettingsData):
|
||||
update_video_settings(s)
|
||||
|
||||
func _on_settings_language_changed(s : SettingsData):
|
||||
update_language_settings(s)
|
||||
|
||||
func update_language_settings(s : SettingsData):
|
||||
TranslationServer.set_locale(s.language)
|
||||
|
||||
func update_video_settings(s : SettingsData):
|
||||
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN if s.full_screen else DisplayServer.WINDOW_MODE_WINDOWED)
|
||||
|
||||
func update_input(action : String, old_event : InputEvent, event : InputEvent):
|
||||
InputMap.action_erase_event(action, old_event)
|
||||
InputMap.action_add_event(action, event)
|
||||
|
||||
Reference in New Issue
Block a user