ajout de panneaux de contrôles, de paramètres et refactorisation de la gestion de l'audio
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@@ -12,7 +12,8 @@ func set_pause(p):
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%AnimationPlayer.play_backwards("pause")
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pause = p
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get_tree().paused = pause
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%Settings.close_settings()
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%Controls.close_controls()
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func _input(_event):
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if Input.is_action_just_pressed("pause"):
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@@ -31,3 +32,9 @@ func _on_quit_pressed():
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func _on_game_gui_pause_asked():
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pause = true
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func _on_settings_pressed():
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%Settings.open_settings()
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func _on_controls_pressed():
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%Controls.open_controls()
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