ajout de panneaux de contrôles, de paramètres et refactorisation de la gestion de l'audio

This commit is contained in:
2025-11-22 15:10:41 +01:00
parent dbe8f03531
commit 435415363c
171 changed files with 2165 additions and 922 deletions

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[gd_scene load_steps=3 format=3 uid="uid://b4qe1dwwsk87t"]
[ext_resource type="Script" uid="uid://dmefdkcsmgr4l" path="res://gui/menu/controls/scripts/controls.gd" id="1_g86te"]
[ext_resource type="PackedScene" uid="uid://brxrl7sipyy6k" path="res://gui/menu/window/window.tscn" id="1_mnd1d"]
[node name="Controls" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_g86te")
[node name="ControlsWindow" parent="." instance=ExtResource("1_mnd1d")]
unique_name_in_owner = true
custom_minimum_size = Vector2(900, 500)
layout_mode = 1
title = "CONTROLS"
[node name="WindowTitle" parent="ControlsWindow/WindowHeader/MarginContainer" index="0"]
text = "CONTROLS"
[node name="MarginContainer" type="MarginContainer" parent="ControlsWindow/WindowContent/MarginContainer/ContentContainer" index="0"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/margin_left = 5
theme_override_constants/margin_top = 0
[node name="ControlsContainer" type="VBoxContainer" parent="ControlsWindow/WindowContent/MarginContainer/ContentContainer/MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
[editable path="ControlsWindow"]

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[gd_scene load_steps=4 format=3 uid="uid://dapsvw31ux0j2"]
[ext_resource type="PackedScene" uid="uid://d3agt2njfgddb" path="res://gui/menu/window/content_label.tscn" id="1_ganst"]
[ext_resource type="Script" uid="uid://dhs6kispjoecs" path="res://gui/menu/controls/scripts/input_group.gd" id="1_kkwd7"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/default_theme.tres" id="3_s602q"]
[node name="InputGroup" type="HBoxContainer"]
size_flags_horizontal = 3
script = ExtResource("1_kkwd7")
[node name="Text" parent="." instance=ExtResource("1_ganst")]
unique_name_in_owner = true
layout_mode = 2
text = "Input"
[node name="Button" type="Button" parent="."]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 10
theme = ExtResource("3_s602q")
text = "Text"
[connection signal="button_down" from="Button" to="." method="_on_button_button_down"]
[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]

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@tool
extends Control
const INPUT_GROUP_SCENE = preload("res://gui/menu/controls/input_group.tscn")
@export_tool_button("Update", "Callable") var update_action = create_input_list
func _ready():
create_input_list()
if not Engine.is_editor_hint():
%ControlsWindow.close_window()
show()
func open_controls():
%ControlsWindow.open_window()
func close_controls():
%ControlsWindow.close_window()
func create_input_list():
InputMap.load_from_project_settings()
for child in %ControlsContainer.get_children():
child.queue_free()
for action in InputMap.get_actions():
if action.substr(0, 3) != "ui_":
var input_group = instantiate_input_group()
input_group.action_name = action
%ControlsContainer.add_child(input_group)
func instantiate_input_group() -> InputGroup:
return INPUT_GROUP_SCENE.instantiate() as InputGroup

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uid://dmefdkcsmgr4l

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@tool
extends HBoxContainer
class_name InputGroup
const MAX_INPUT_NAME = 30
var event : InputEvent = null
var is_remapping := false
@export var action_name : String :
set(v):
action_name = v
var events : Array[InputEvent] = InputMap.action_get_events(action_name)
event = null if events.size() == 0 else events[0]
update()
func update():
%Text.text = action_name.to_upper()
var input_name = "UNASSIGNED" if event == null else event.as_text()
if input_name.length() > MAX_INPUT_NAME:
input_name = input_name.substr(0,MAX_INPUT_NAME) + "..."
%Button.text = input_name
# (%Button as Button).add_theme_color_override("font_color", Color.RED if )
func _input(new_event):
if is_remapping:
if (
new_event is InputEventKey or (new_event is InputEventMouseButton and new_event.is_pressed())
):
is_remapping = false
GameInfo.update_input(action_name, event, new_event)
event = new_event
update()
func _on_button_button_down():
if !is_remapping:
is_remapping = true
%Button.text = "PRESS_KEY"

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uid://dhs6kispjoecs