refactor du code et ajouts des quotas, avec des récompense entre chaque quota #68

This commit is contained in:
2025-09-14 19:35:43 +02:00
parent 85cd832864
commit 43bdbc3581
44 changed files with 918 additions and 339 deletions

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@@ -0,0 +1,39 @@
extends Item
class_name Blueprint
@export var machine_type: MachineType
@export var machine_level: int = 1
func _init(_machine_type : MachineType = null, _machine_level : int = 1):
machine_type = _machine_type
machine_level = _machine_level
func get_item_name() -> String:
if machine_type:
return machine_type.name + " level " + str(machine_level)
return ""
func get_description() -> String:
if machine_type:
return machine_type.description
return ""
func get_icon() -> Texture2D:
return preload("res://common/icons/cube-3d-sphere.svg")
func use_text() -> String:
if machine_type:
return "Build " + machine_type.name
return ""
func is_one_time_use():
return true
func can_use(player : Player, zone : Area2D) -> bool:
return player.planet.is_in_base(zone.global_position)
func use(player : Player, zone : Area2D) -> bool:
if machine_type and machine_level:
player.planet.instantiate_machine(machine_type, machine_level, zone.global_position)
return true
return false

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@@ -0,0 +1 @@
uid://dcowcvjk2m7va

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@@ -2,18 +2,30 @@ extends Item
class_name Package
@export var scene: PackedScene
@export var package_name : String
@export_multiline var package_description : String
func _init(_scene : PackedScene = null):
scene = _scene
func get_item_name() -> String:
return package_name
func get_description() -> String:
return package_description
func get_icon() -> Texture2D:
return preload("res://common/icons/package.svg")
func use_text() -> String:
return "Build " + name
return "Open"
func is_one_time_use():
return true
func can_use(player : Player, zone : Area2D) -> bool:
return player.planet.is_in_zone(zone.global_position)
return true
func use(player : Player, zone : Area2D) -> bool:
player.planet.instantiate_entity(scene, zone.global_position)

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@@ -1,14 +1,19 @@
@tool
extends Item
class_name Seed
@export var plant_type: PlantType :
set(v):
plant_type = v
if plant_type:
name = plant_type.name
description = plant_type.description
icon = plant_type.seed_texture
@export var plant_type: PlantType
func get_item_name() -> String:
return plant_type.name
func get_description() -> String:
return plant_type.description
func get_icon() -> Texture2D:
return plant_type.seed_texture
func get_energy_used() -> int:
return 1
func _init(_plant_type : PlantType = null):
plant_type = _plant_type

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@@ -2,6 +2,22 @@ extends Item
class_name Shovel
const USE_INTERVAL = 0.15
const SHOVEL_ZONE_RADIUS = 50
func get_item_name() -> String:
return "Shovel"
func get_description() -> String:
return "Can dig up buried seeds and can be used to harvest mature plants."
func get_icon() -> Texture2D:
return preload("res://common/icons/shovel.svg")
func get_energy_used() -> int:
return 1
func get_usage_zone_radius() -> int:
return SHOVEL_ZONE_RADIUS
func use_text() -> String:
return "Dig"