refactor du code et ajouts des quotas, avec des récompense entre chaque quota #68
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39
common/inventory/scripts/items/blueprint.gd
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39
common/inventory/scripts/items/blueprint.gd
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extends Item
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class_name Blueprint
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@export var machine_type: MachineType
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@export var machine_level: int = 1
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func _init(_machine_type : MachineType = null, _machine_level : int = 1):
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machine_type = _machine_type
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machine_level = _machine_level
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func get_item_name() -> String:
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if machine_type:
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return machine_type.name + " level " + str(machine_level)
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return ""
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func get_description() -> String:
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if machine_type:
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return machine_type.description
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return ""
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func get_icon() -> Texture2D:
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return preload("res://common/icons/cube-3d-sphere.svg")
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func use_text() -> String:
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if machine_type:
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return "Build " + machine_type.name
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return ""
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func is_one_time_use():
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return true
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func can_use(player : Player, zone : Area2D) -> bool:
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return player.planet.is_in_base(zone.global_position)
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func use(player : Player, zone : Area2D) -> bool:
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if machine_type and machine_level:
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player.planet.instantiate_machine(machine_type, machine_level, zone.global_position)
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return true
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return false
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