refactor du code et ajouts des quotas, avec des récompense entre chaque quota #68
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@@ -2,18 +2,30 @@ extends Item
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class_name Package
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@export var scene: PackedScene
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@export var package_name : String
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@export_multiline var package_description : String
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func _init(_scene : PackedScene = null):
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scene = _scene
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func get_item_name() -> String:
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return package_name
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func get_description() -> String:
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return package_description
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func get_icon() -> Texture2D:
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return preload("res://common/icons/package.svg")
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func use_text() -> String:
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return "Build " + name
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return "Open"
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func is_one_time_use():
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return true
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func can_use(player : Player, zone : Area2D) -> bool:
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return player.planet.is_in_zone(zone.global_position)
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return true
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func use(player : Player, zone : Area2D) -> bool:
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player.planet.instantiate_entity(scene, zone.global_position)
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