refactor du code et ajouts des quotas, avec des récompense entre chaque quota #68
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@@ -1,14 +1,19 @@
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@tool
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extends Item
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class_name Seed
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@export var plant_type: PlantType :
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set(v):
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plant_type = v
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if plant_type:
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name = plant_type.name
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description = plant_type.description
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icon = plant_type.seed_texture
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@export var plant_type: PlantType
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func get_item_name() -> String:
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return plant_type.name
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func get_description() -> String:
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return plant_type.description
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func get_icon() -> Texture2D:
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return plant_type.seed_texture
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func get_energy_used() -> int:
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return 1
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func _init(_plant_type : PlantType = null):
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plant_type = _plant_type
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