refactor du code et ajouts des quotas, avec des récompense entre chaque quota #68
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@@ -2,6 +2,22 @@ extends Item
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class_name Shovel
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const USE_INTERVAL = 0.15
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const SHOVEL_ZONE_RADIUS = 50
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func get_item_name() -> String:
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return "Shovel"
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func get_description() -> String:
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return "Can dig up buried seeds and can be used to harvest mature plants."
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func get_icon() -> Texture2D:
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return preload("res://common/icons/shovel.svg")
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func get_energy_used() -> int:
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return 1
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func get_usage_zone_radius() -> int:
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return SHOVEL_ZONE_RADIUS
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func use_text() -> String:
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return "Dig"
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