refactor du code et ajouts des quotas, avec des récompense entre chaque quota #68
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@@ -1,2 +1,22 @@
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extends Interactable
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class_name Machine
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class_name Machine
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const MAX_MACHINE_LEVEL = 5
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var level : int = 1
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var machine_name : String = ""
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var machine_desc : String = ""
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func setup_machine_info(machine_type : MachineType, _level : int = 1):
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level = _level
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machine_name = machine_type.name
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machine_desc = machine_type.description
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func pointer_text():
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return machine_name
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func inspector_info() -> Inspector.Info:
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return Inspector.Info.new(
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pointer_text() + " level " + str(level),
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machine_desc
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)
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