refactor du code et ajouts des quotas, avec des récompense entre chaque quota #68
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@@ -1,12 +1,18 @@
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[gd_scene load_steps=8 format=3 uid="uid://v41hfc7haaye"]
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[gd_scene load_steps=10 format=3 uid="uid://v41hfc7haaye"]
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[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/default_theme.tres" id="1_cl67j"]
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[ext_resource type="Script" uid="uid://b3wuxv04clyed" path="res://gui/game/win/scripts/win.gd" id="1_sehw2"]
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[ext_resource type="Shader" uid="uid://cuni3ggtw2uuy" path="res://gui/game/pause/resources/blur.gdshader" id="2_0b3c6"]
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[ext_resource type="FontFile" uid="uid://cpnsnrqhfkj3k" path="res://gui/ressources/fonts/spincycle_ot.otf" id="2_sehw2"]
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[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="3_0b3c6"]
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[ext_resource type="Texture2D" uid="uid://bewr0t1wi8pff" path="res://common/icons/rotate.svg" id="4_8p3aj"]
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[ext_resource type="Texture2D" uid="uid://dex283rx00fjb" path="res://common/icons/logout.svg" id="5_j3wid"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_8p3aj"]
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shader = ExtResource("2_0b3c6")
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shader_parameter/strength = 3.3
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shader_parameter/mix_percentage = 0.3
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[sub_resource type="LabelSettings" id="LabelSettings_eq457"]
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font = ExtResource("2_sehw2")
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font_size = 50
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@@ -23,6 +29,7 @@ grow_vertical = 2
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script = ExtResource("1_sehw2")
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[node name="ColorRect" type="ColorRect" parent="."]
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material = SubResource("ShaderMaterial_8p3aj")
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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