drag from inventory + fixed some warnings + tractor beam effect on top of rocks
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@@ -207,7 +207,7 @@ func change_ambiances_volume(db_change := 0., fade := DEFAULT_FADE_TIME):
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# Joue un
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# - player_name : Nom de la Node dans la scène Godot à jouer
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func play_sfx(sfx_name : String, pitch = 1.):
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func play_sfx(sfx_name : String, _pitch = 1.):
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var player := %Sfx.find_child(sfx_name) as AudioStreamPlayer
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if player:
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player.play()
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