#42 ajout d'un inspecteur
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@@ -1,7 +1,7 @@
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extends Area2D
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extends InspectableEntity
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class_name UndergroundLoot
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const AREA_WIDTH = 10
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const AREA_WIDTH = 20
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const LOOTED_ITEM_RANDOM_RANGE = 100
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const SPRITE_SCENE : PackedScene = preload("res://entities/underground_loot/underground_loot_sprite.tscn")
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@@ -15,6 +15,9 @@ var planet : Planet # mis à jour par la classe Planet
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func _init(_planet = null):
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planet = _planet
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func inspected_text():
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return "Buried Loot"
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func generate_sprite() -> Node2D:
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var object = SPRITE_SCENE.instantiate()
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