Equilibrage, amélioration du tutoriel et de la clarté des éléments de gameplay
* Rajout d'une région supplémentaire pour finir le jeu, et renommage de la dernière map en "Base Borea" * Amélioration de la clarté du détecteur * Les objectifs du tutoriel et les indications de jeu apparaissent désormais en haut de l'écran * Changement des étapes du tutoriel * Amélioration de la lisibilité du voyage dans le vaisseau (avec un décompte de distance jusqu'à la fin du jeu) * Changement de la génération de map : la zone fertile est désormais uniquement au centre de la carte, les chunks sont également plus petits * Changement des objectifs à réaliser ainsi que des recharges, seule 8 par région désormais * Les modificateurs de région n'évoluent plus
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@@ -115,14 +115,16 @@ camera = NodePath("../../Camera")
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[node name="PassDay" parent="." unique_id=1144772570 instance=ExtResource("3_ktnx3")]
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unique_name_in_owner = true
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visible = false
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[node name="RegionGui" type="CanvasLayer" parent="." unique_id=2024485651]
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layer = 2
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[node name="Tutorial" parent="RegionGui" unique_id=762436685 node_paths=PackedStringArray("player", "region") instance=ExtResource("2_2f6js")]
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[node name="Tutorial" parent="RegionGui" unique_id=762436685 node_paths=PackedStringArray("player", "region", "game_gui") instance=ExtResource("2_2f6js")]
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unique_name_in_owner = true
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player = NodePath("../../Entities/Player")
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region = NodePath("../..")
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game_gui = NodePath("../../GameGui")
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[node name="GameGui" parent="." unique_id=1970837239 instance=ExtResource("4_qdnee")]
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@@ -5,12 +5,13 @@ const GENERATION_NUMBER = 4
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const NOISE_IMAGE_SIZE := 150
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const MAX_DECONTAMINATION_DISTANCE=2
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const MAX_TALION_DISTANCE=3
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const MAX_DECONTAMINATION_DISTANCE=0
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const MAX_TALION_DISTANCE=2
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const RANDOM_PADDING_NOISE_FREQUENCY := 0.01
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const ROCK_NOISE_FREQUENCY := 0.01
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const DECONTAMINATION_NOISE_FREQUENCY := 0.01
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const ROCK_NOISE_FREQUENCY := 0.005
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const CRISTAL_NOISE_FREQUENCY := 0.008
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const DECONTAMINATION_NOISE_FREQUENCY := 0.008
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const CHUNK_RANDOM_PADDING := 2
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@@ -71,7 +72,7 @@ func setup_position():
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func generate():
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rock_noise_image = generate_noise(region_data.region_seed + 1, ROCK_NOISE_FREQUENCY)
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decontamination_noise_image = generate_noise(region_data.region_seed + 2, DECONTAMINATION_NOISE_FREQUENCY)
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cristal_noise_image = generate_noise(region_data.region_seed + 3, ROCK_NOISE_FREQUENCY)
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cristal_noise_image = generate_noise(region_data.region_seed + 3, CRISTAL_NOISE_FREQUENCY)
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random_padding_noise = generate_noise(region_data.region_seed + 10, RANDOM_PADDING_NOISE_FREQUENCY)
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all_tiles = calculate_all_tiles()
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@@ -169,7 +170,7 @@ func generate_noise(
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var noise: FastNoiseLite = FastNoiseLite.new()
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noise.seed = noise_seed
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noise.noise_type = FastNoiseLite.TYPE_SIMPLEX
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noise.frequency = 0.01
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noise.frequency = frequency
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noise.fractal_type = FastNoiseLite.FRACTAL_NONE
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noise.fractal_weighted_strength = 1.0
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noise.offset = Vector3(
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@@ -8,7 +8,7 @@ func get_description() -> String:
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return tr("ARID_MODIFIER_DESC_TEXT")
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func modify_decontamination_threshold(decontamination_threshold : float) -> float:
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return decontamination_threshold * (1. - 0.2*level)
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return decontamination_threshold * (0.5)
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func modify_start_decontamination_zone_radius(start_decontamination_zone_radius : int) -> int:
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return max(1,roundi(start_decontamination_zone_radius * (1. - 0.2*level)))
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return max(1,roundi(start_decontamination_zone_radius * (0.5)))
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@@ -8,4 +8,4 @@ func get_description() -> String:
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return tr("HARSH_MODIFIER_DESC_TEXT")
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func modify_objective(objective : int) -> int:
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return roundi(objective * (1. + 0.2*level))
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return roundi(objective * 1.5)
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@@ -8,4 +8,4 @@ func get_description() -> String:
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return tr("HUMID_MODIFIER_DESC_TEXT")
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func modify_charge(charge : int) -> int:
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return charge - level
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return charge - 2
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@@ -8,4 +8,4 @@ func get_description() -> String:
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return tr("POOR_MODIFIER_DESC_TEXT")
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func modify_cristal_threshold(cristal_threshold : float) -> float:
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return cristal_threshold * (1. - 0.2*level)
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return cristal_threshold * 0.5
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@@ -10,10 +10,10 @@ const TILE_SCALE = 1
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const TILE_SIZE : int = roundi(TILE_SET.tile_size.x * TILE_SCALE)
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const SPAWN_OBJECT_RANDOM_MOVEMENT = 200
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const CHUNK_TILE_SIZE : int = 20
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const CHUNK_TILE_SIZE : int = 10
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const CHUNK_SIZE = CHUNK_TILE_SIZE * TILE_SIZE
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const CHUNK_LOAD_DISTANCE : int = 1
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const CHUNK_UNLOAD_DISTANCE : int = 2
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const CHUNK_LOAD_DISTANCE : int = 2
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const CHUNK_UNLOAD_DISTANCE : int = 3
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const MAX_GENERATION_THREAD = 1 # Crash when superior to 1
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@@ -2,9 +2,9 @@ extends Resource
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class_name RegionParameter
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const DEFAULT_ROCK_THRESHOLD = 0.3
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const DEFAULT_DECONTAMINATION_THRESHOLD = 0.15
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const DEFAULT_CRISTAL_THRESHOLD = 0.06
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const DEFAULT_CHARGE = 10
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const DEFAULT_DECONTAMINATION_THRESHOLD = 0.4
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const DEFAULT_CRISTAL_THRESHOLD = 0.1
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const DEFAULT_CHARGE = 8
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const DEFAULT_START_DECONTAMINATION_ZONE_RADIUS = 3
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@export var region_name : String
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@@ -14,7 +14,14 @@ const DEFAULT_START_DECONTAMINATION_ZONE_RADIUS = 3
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@export var modifiers : Array[RegionModifier]
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static func get_objective_by_level(l : int) -> int:
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return 10 + 5 * l
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match l:
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0: return 5
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1: return 8
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2: return 10
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3: return 15
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4: return 20
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5: return 30
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_: return get_objective_by_level(l-1) + (l-3) * 5
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func _init(
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_level = 0,
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@@ -23,6 +23,12 @@ rock_tiles_data = SubResource("Resource_ame7t")
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decontamination_tiles_data = SubResource("Resource_0rtv3")
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metadata/_custom_type_script = "uid://cx30nvq8b34lj"
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_ct7cr"]
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frequency = 0.0071
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0rtv3"]
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noise = SubResource("FastNoiseLite_ct7cr")
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[node name="TestChunk" type="Node2D" unique_id=990498648]
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[node name="Chunk" type="Node2D" parent="." unique_id=709095052]
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@@ -50,3 +56,6 @@ script = ExtResource("1_mhr83")
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region_data = SubResource("Resource_tiw8g")
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chunk_coord = Vector2i(1, 1)
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metadata/_custom_type_script = "uid://d2ixbaa2uqlv4"
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1962434767]
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texture = SubResource("NoiseTexture2D_0rtv3")
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