Zoom, nouvelles mutations et cie
* ajout d'une aide de jeu directement dans l'interface * ajout de 8 nouvelles mutations (Productif, pressé, pur, vivace, généreux, robuste, protecteur et prolifique) * changements d'icône pour plus de clarté * changement de l'animation de recharge pour montrer le temps qui passe * ajout des mutations rare et de la possibilité d'avoir des mutation niveau 2 dès le départ * ajout d'un zoom * correction de bugs (déplacement au dialogue, problème de score au load d'une région)
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@@ -11,8 +11,8 @@ const SCORE_ICON = preload("res://common/icons/growth.svg")
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const DURATION_ICON = preload("res://common/icons/calendar-week.svg")
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const SHOVEL_ICON = preload("res://common/icons/shovel.svg")
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const GROWING_ICON = preload("res://common/icons/chevrons-up.svg")
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const LIFETIME_ICON= preload("res://common/icons/skull.svg")
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const SEED_ICON = preload("res://common/icons/droplets.svg")
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const LIFETIME_ICON= preload("res://common/icons/clock.svg")
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const SEED_ICON = preload("res://common/icons/seeds.svg")
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const SPRITE_SCENE : PackedScene = preload("res://entities/plants/plant_sprite.tscn")
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@@ -40,9 +40,11 @@ func _ready():
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func (_d : RegionData):
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await get_tree().create_timer(0.05).timeout
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update_nearby_plant()
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update_decontamination_area_factor()
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)
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await get_tree().create_timer(0.05).timeout
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update_nearby_plant()
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update_decontamination_area_factor()
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func pointer_text() -> String:
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return data.plant_name
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@@ -151,6 +153,23 @@ func update_nearby_plant():
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data.nearby_plant_updated.emit()
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func update_decontamination_area_factor():
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var factor = 0.
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var full_decontaminated = true
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var tiles = Math.get_tiles_in_circle(global_position, influence_zone.radius + Region.TILE_SIZE)
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for tile : Vector2i in tiles:
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if region.is_coords_decontaminated([tile]):
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factor += 1./len(tiles)
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else :
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full_decontaminated = false
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if full_decontaminated:
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data.decontamination_area_factor = 1.
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else:
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data.decontamination_area_factor = factor
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func save() -> EntityData:
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return data
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