suppression des print de debug et ajout du code des timeline dans l'audio manager

This commit is contained in:
2026-02-07 17:05:48 +01:00
parent 9570fd96c2
commit 4b8e59ee56
3 changed files with 6 additions and 6 deletions

View File

@@ -22,6 +22,7 @@ func _ready():
func(_s) : setup_volume()
)
SceneManager.scene_loaded.connect(_on_change_scene)
Dialogic.timeline_started.connect(_on_timeline_started)
func _on_change_scene(scene : Scene):
play_ambiance()
@@ -35,6 +36,11 @@ func _on_change_scene(scene : Scene):
"COCKPIT":
play_music("Truck")
func _on_timeline_started():
var timeline_name = Dialogic.current_timeline.resource_path.split("/")[-1].trim_suffix(".dtl")
# Timeline name et le nom du fichier de timeline, par exemple demeter_intro
# Amuse toi Niels ;)
func fetch_default_volumes():
var all_players := get_all_players()
@@ -96,7 +102,6 @@ func play_music(music_name : String = ""):
if old_music:
await set_volume(old_music, MIN_VOLUME).finished
if old_music and old_music != playing_music:
print(old_music)
old_music.stop()
reset_volume(old_music)
if music_name: