ajout de la plant champ et suppression de la texture planted (ajout de la graine à la place) #55

This commit is contained in:
2025-09-12 12:13:29 +02:00
parent 65385c2b16
commit 4fd29db291
21 changed files with 174 additions and 74 deletions

View File

@@ -32,17 +32,14 @@ func inspector_info() -> Inspector.Info:
return Inspector.Info.new(
pointer_text(),
plant_type.description,
get_state_texture(State.MATURE)
plant_type.mature_texture
)
func generate_sprite() -> PlantSprite:
var spriteObject : PlantSprite = SPRITE_SCENE.instantiate()
add_child(spriteObject)
spriteObject.apply_texture_to_sprite(
get_state_texture(state),
false
)
spriteObject.update_plant_sprite(self)
return spriteObject
@@ -61,6 +58,9 @@ func _pass_day():
await get_tree().create_timer(randf_range(0., RANDOM_MAX_GROW_INTERVAL)).timeout
day += 1
if state == State.MATURE and plant_type.cyclic_effect:
plant_type.cyclic_effect.effect(self)
func set_day(d):
day = d
if day == 0:
@@ -78,19 +78,7 @@ func change_state(_state: State):
if state == State.MATURE and plant_type.mature_effect:
plant_type.mature_effect.effect(self)
plant_sprite.apply_texture_to_sprite(
get_state_texture(state)
)
func get_state_texture(s: State) -> Texture2D:
match s:
State.PLANTED:
return plant_type.planted_texture
State.GROWING:
return plant_type.growing_texture
State.MATURE:
return plant_type.mature_texture
return null
plant_sprite.update_plant_sprite(self, true)
func harvest():
if state == State.MATURE:
@@ -99,21 +87,24 @@ func harvest():
var seed_plant_type : PlantType = plant_type
if len(plant_type.harvest_types_path):
seed_plant_type = load(plant_type.harvest_types_path.pick_random())
var item_object = planet.drop_item(
Seed.new(seed_plant_type),
global_position
)
var tween : Tween = get_tree().create_tween()
tween.tween_property(
item_object,
"position",
Vector2(
item_object.position.x + randi()%HARVESTED_SEED_POSITION_RANGE,
item_object.position.y + randi()%HARVESTED_SEED_POSITION_RANGE
),
0.2
)
loot_seed(seed_plant_type)
plant_sprite.start_harvest_animation()
await plant_sprite.harvest_animation_finished
queue_free()
func loot_seed(type : PlantType):
var item_object = planet.drop_item(
Seed.new(type),
global_position
)
var tween : Tween = get_tree().create_tween()
tween.tween_property(
item_object,
"position",
Vector2(
item_object.position.x + randi()%HARVESTED_SEED_POSITION_RANGE,
item_object.position.y + randi()%HARVESTED_SEED_POSITION_RANGE
),
0.2
)