sauvegarde des contrôles
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@@ -62,6 +62,7 @@ func change_scene(scene_id : String, with_loading = true):
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current_scene_node.show()
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED if scene.mouse_captured else Input.MOUSE_MODE_VISIBLE
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GameInfo.update_inputs()
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if with_loading:
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LoadingScreen.hide_loading_screen()
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