diff --git a/dialogs/timelines/gameplay_related/demeter_astra_failed.dtl b/dialogs/timelines/gameplay_related/demeter_astra_failed.dtl index 18795a6..78e29f8 100644 --- a/dialogs/timelines/gameplay_related/demeter_astra_failed.dtl +++ b/dialogs/timelines/gameplay_related/demeter_astra_failed.dtl @@ -11,12 +11,12 @@ demeter: I found you a new body, and a new ship is waiting you outside, but I'm demeter: Do you need some advices ? #id:26 - No I'm ok ! #id:27 - Can I have back some explanations on how all of this works ? #id:28 - demeter: When you emerge from this building, you'll arrive in a little yellow zone. Its a [b]fertile zone[/b], created by the return of the Talion. This is in this zone and only there were you can plant. #id:29 + demeter: When you emerge from this building, you'll arrive in a little yellow zone. Its a [b]fertile zone[/b], created by the return of the Talion. This is in this zone and only there where you can plant. #id:29 demeter: Then you'll have to get seeds. For that, nothing more simple, you take your shovel tool, and you smash some stones ! Preferably those with yellow cristals on it, it's the [b]Talion veins[/b] . #id:2a demeter: Each time you use a tool or plant a seed, you'll spend an [b]energy[/b]. When your out of it, you can just go recharge on the [b]recharge station[/b] you'll find near the entrance. Each time you recharge, time will pass. One day in fact (yes, you don't have a good battery), and the plants will grow ! #id:2b demeter: You have to obtain enough [b]plant points[/b]. Each plant give one or more [b]plant points[/b] when mature. #id:2c demeter: And yes, I almost forgot ! Some plants gain [b]mutations[/b] that can affect their points or behavior. You can get these mutations on new seeds by harvesting, and gain better ones ! But you'll have to wait the plants to die, or smashing them with your shovel when mature. #id:2d demeter: Hope I helped ! #id:2e -demeter: I send you the elevator, see you soon ! #id:2f +demeter: I sent you the elevator, see you soon ! #id:2f audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav" [wait time="2.0"] \ No newline at end of file diff --git a/dialogs/timelines/story/demeter_ship_presentation.dtl b/dialogs/timelines/story/demeter_ship_presentation.dtl index 86c8389..e90e459 100644 --- a/dialogs/timelines/story/demeter_ship_presentation.dtl +++ b/dialogs/timelines/story/demeter_ship_presentation.dtl @@ -24,7 +24,7 @@ demeter: Humans had one big problem. Together, they built great things, but some demeter: I prefer not talk about that for now... But don't worry, they can't wound this planet anymore. #id:75 - What happened ? #id:76 demeter: Sorry my child, I'm not ready to talk about that for now... You'll have your answers when you meet me. #id:77 -- Can I now what is this shiny engine just in front of me ? #id:78 +- Can I know what is this shiny engine just in front of me ? #id:78 demeter: This machine in front of you is a planetary ship ! The model's name is the [color=#FFA617]Internode[/color], and I tweaked it to recharge on vegetal energy ! However, as you may know, this energy isn't very present around this planet. But let's continue on board, shall we ? #id:79 audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav" [wait time="2.0"] \ No newline at end of file diff --git a/entities/plants/scripts/procedural_seed.gd b/entities/plants/scripts/procedural_seed.gd deleted file mode 100644 index b35e617..0000000 --- a/entities/plants/scripts/procedural_seed.gd +++ /dev/null @@ -1,48 +0,0 @@ -@tool -extends Node2D - - -@export var color_1_texture : Texture -@export var color_2_texture : Texture -@export var outline_texture : Texture - -@export_tool_button("Redraw", "Callable") var redraw_action = func(): create_image() - -func _ready(): - create_image() - -func create_image(): - - var image := Image.create(TEXTURE_SIZE,TEXTURE_SIZE, false, Image.FORMAT_RGBA8) - - if color_2_texture: - var color_2_image = color_2_texture.get_image() - color_2_image.resize(TEXTURE_SIZE,TEXTURE_SIZE) - - image.blend_rect( - modulated_image(color_2_image, COLOR_PALETTE.pick_random()), - Rect2i(0,0,TEXTURE_SIZE,TEXTURE_SIZE), - Vector2i.ZERO - ) - if color_1_texture: - var color_1_image = color_1_texture.get_image() - color_1_image.resize(TEXTURE_SIZE,TEXTURE_SIZE) - image.blend_rect( - modulated_image(color_1_image, COLOR_PALETTE.pick_random()), - Rect2i(0,0,TEXTURE_SIZE,TEXTURE_SIZE), - Vector2i.ZERO - ) - if outline_texture: - var outline_image = outline_texture.get_image() - outline_image.resize(TEXTURE_SIZE,TEXTURE_SIZE) - image.blend_rect(outline_image, Rect2i(0,0,TEXTURE_SIZE,TEXTURE_SIZE),Vector2i.ZERO) - - ImageTexture.create_from_image(image) - -func modulated_image(i : Image, color : Color) -> Image: - var ret = i.duplicate() - for x in i.get_size().x: - for y in i.get_size().y: - ret.set_pixel(x,y, i.get_pixel(x,y)*color) - return ret - \ No newline at end of file diff --git a/entities/plants/scripts/procedural_seed.gd.uid b/entities/plants/scripts/procedural_seed.gd.uid deleted file mode 100644 index c0685dc..0000000 --- a/entities/plants/scripts/procedural_seed.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://by1m5q6q53xxp diff --git a/entities/player/assets/sprites/movement_particles.png b/entities/player/assets/sprites/movement_particles.png new file mode 100644 index 0000000..e686215 Binary files /dev/null and b/entities/player/assets/sprites/movement_particles.png differ diff --git a/entities/player/assets/sprites/movement_particles.png.import b/entities/player/assets/sprites/movement_particles.png.import new file mode 100644 index 0000000..d387919 --- /dev/null +++ b/entities/player/assets/sprites/movement_particles.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dompaj451gklw" +path="res://.godot/imported/movement_particles.png-73ae8918518d662da464b8dc83b128a2.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://entities/player/assets/sprites/movement_particles.png" +dest_files=["res://.godot/imported/movement_particles.png-73ae8918518d662da464b8dc83b128a2.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/entities/player/assets/sprites/robot.png b/entities/player/assets/sprites/robot.png index 07f14e7..6282344 100644 Binary files a/entities/player/assets/sprites/robot.png and b/entities/player/assets/sprites/robot.png differ diff --git a/entities/player/assets/sprites/shadow.png b/entities/player/assets/sprites/shadow.png new file mode 100644 index 0000000..f6aaf48 Binary files /dev/null and b/entities/player/assets/sprites/shadow.png differ diff --git a/entities/player/assets/sprites/shadow.png.import b/entities/player/assets/sprites/shadow.png.import new file mode 100644 index 0000000..48a2aab --- /dev/null +++ b/entities/player/assets/sprites/shadow.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ys5fis3gsnoy" +path="res://.godot/imported/shadow.png-2953b62e89f155ac07f4529236b51b5f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://entities/player/assets/sprites/shadow.png" +dest_files=["res://.godot/imported/shadow.png-2953b62e89f155ac07f4529236b51b5f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/entities/player/player.tscn b/entities/player/player.tscn index e692d1e..289691b 100644 --- a/entities/player/player.tscn +++ b/entities/player/player.tscn @@ -1,8 +1,9 @@ -[gd_scene load_steps=8 format=3 uid="uid://bgvbgeq46wee2"] +[gd_scene format=3 uid="uid://bgvbgeq46wee2"] [ext_resource type="Script" uid="uid://das7twcy5153p" path="res://entities/player/scripts/player.gd" id="1_abrql"] -[ext_resource type="Texture2D" uid="uid://c7ff87jniga5m" path="res://entities/player/assets/sprites/robot.png" id="1_symyc"] -[ext_resource type="Texture2D" uid="uid://bf6nw4onkhavr" path="res://common/icons/shovel.svg" id="3_yqrof"] +[ext_resource type="Texture2D" uid="uid://dompaj451gklw" path="res://entities/player/assets/sprites/movement_particles.png" id="2_bls4j"] +[ext_resource type="Texture2D" uid="uid://ys5fis3gsnoy" path="res://entities/player/assets/sprites/shadow.png" id="2_fkugw"] +[ext_resource type="Texture2D" uid="uid://c7ff87jniga5m" path="res://entities/player/assets/sprites/robot.png" id="4_bls4j"] [sub_resource type="CircleShape2D" id="CircleShape2D_sglur"] radius = 27.0 @@ -10,44 +11,156 @@ radius = 27.0 [sub_resource type="CircleShape2D" id="CircleShape2D_abrql"] radius = 40.0 -[sub_resource type="Gradient" id="Gradient_yqrof"] -colors = PackedColorArray(0.145098, 0.423529, 0.635294, 1, 0.12549, 0.294118, 0.545098, 1) +[sub_resource type="Curve" id="Curve_fkugw"] +_data = [Vector2(0, 0.14473677), 0.0, 0.0, 0, 0, Vector2(0.972549, 0.2654798), 0.0, 0.0, 0, 0] +point_count = 2 -[sub_resource type="GradientTexture2D" id="GradientTexture2D_3wlsy"] -gradient = SubResource("Gradient_yqrof") -fill = 1 -fill_from = Vector2(0.5, 0.380342) -fill_to = Vector2(1, 0.0726496) +[sub_resource type="Gradient" id="Gradient_bls4j"] +offsets = PackedFloat32Array(0, 0.77729255, 1) +colors = PackedColorArray(0.5803922, 0.7058824, 0.8862745, 1, 0.5785, 0.70829165, 0.89, 1, 0.5785, 0.70829165, 0.89, 0) -[node name="Player" type="CharacterBody2D"] +[sub_resource type="AtlasTexture" id="AtlasTexture_fkugw"] +atlas = ExtResource("4_bls4j") +region = Rect2(3048, 0, 762, 1080) + +[sub_resource type="AtlasTexture" id="AtlasTexture_8fjmc"] +atlas = ExtResource("4_bls4j") +region = Rect2(3810, 0, 762, 1080) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qiwj3"] +atlas = ExtResource("4_bls4j") +region = Rect2(2286, 0, 762, 1080) + +[sub_resource type="AtlasTexture" id="AtlasTexture_26q78"] +atlas = ExtResource("4_bls4j") +region = Rect2(0, 0, 762, 1080) + +[sub_resource type="AtlasTexture" id="AtlasTexture_bectd"] +atlas = ExtResource("4_bls4j") +region = Rect2(5334, 0, 762, 1080) + +[sub_resource type="AtlasTexture" id="AtlasTexture_wvtmh"] +atlas = ExtResource("4_bls4j") +region = Rect2(762, 0, 762, 1080) + +[sub_resource type="AtlasTexture" id="AtlasTexture_7thud"] +atlas = ExtResource("4_bls4j") +region = Rect2(4572, 0, 762, 1080) + +[sub_resource type="AtlasTexture" id="AtlasTexture_a1qjk"] +atlas = ExtResource("4_bls4j") +region = Rect2(1524, 0, 762, 1080) + +[sub_resource type="SpriteFrames" id="SpriteFrames_a1qjk"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_fkugw") +}], +"loop": true, +"name": &"back", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_8fjmc") +}], +"loop": true, +"name": &"back_left", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_qiwj3") +}], +"loop": true, +"name": &"back_right", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_26q78") +}], +"loop": true, +"name": &"front", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_bectd") +}], +"loop": true, +"name": &"front_left", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_wvtmh") +}], +"loop": true, +"name": &"front_right", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_7thud") +}], +"loop": true, +"name": &"left", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_a1qjk") +}], +"loop": true, +"name": &"right", +"speed": 5.0 +}] + +[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_bls4j"] + +[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_fkugw"] +states/StateMachine/node = SubResource("AnimationNodeStateMachine_bls4j") +states/StateMachine/position = Vector2(386, 91) + +[node name="Player" type="CharacterBody2D" unique_id=447849413] script = ExtResource("1_abrql") -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2(-2, -18) +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=414557251] +position = Vector2(0, -17) shape = SubResource("CircleShape2D_sglur") -[node name="InteractArea2D" type="Area2D" parent="."] +[node name="Shadow" type="Sprite2D" parent="." unique_id=875064259] +modulate = Color(0, 0, 0, 0.60784316) +position = Vector2(-1, 13) +scale = Vector2(0.35897446, 0.3589744) +texture = ExtResource("2_fkugw") + +[node name="InteractArea2D" type="Area2D" parent="." unique_id=1048722411] position = Vector2(0, -12) -[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractArea2D"] +[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractArea2D" unique_id=1242017003] shape = SubResource("CircleShape2D_abrql") -[node name="Sprite" type="Sprite2D" parent="."] -position = Vector2(0, -46) -scale = Vector2(0.08, 0.08) -texture = ExtResource("1_symyc") +[node name="CPUParticles2D" type="CPUParticles2D" parent="InteractArea2D" unique_id=1489736082] +position = Vector2(-8.4703295e-22, 12) +scale = Vector2(0.22803418, 0.22803418) +amount = 3 +texture = ExtResource("2_bls4j") +lifetime = 0.4 +gravity = Vector2(0, 100) +scale_amount_curve = SubResource("Curve_fkugw") +color_ramp = SubResource("Gradient_bls4j") -[node name="HideEyes" type="Sprite2D" parent="."] +[node name="Sprite" type="AnimatedSprite2D" parent="." unique_id=638545037] unique_name_in_owner = true -visible = false -position = Vector2(8.125, -26.195) -scale = Vector2(0.347656, 0.253906) -texture = SubResource("GradientTexture2D_3wlsy") +position = Vector2(0.99999994, -17) +scale = Vector2(0.0656168, 0.065616846) +sprite_frames = SubResource("SpriteFrames_a1qjk") +animation = &"back" -[node name="ItemSprite" type="Sprite2D" parent="."] -unique_name_in_owner = true -visible = false -modulate = Color(0.164706, 0.898039, 0.984314, 1) -position = Vector2(8.25, -27.32) -scale = Vector2(0.403333, 0.403333) -texture = ExtResource("3_yqrof") +[node name="FloatAnimationPlayer" type="AnimationPlayer" parent="." unique_id=929823261] + +[node name="AnimationTree" type="AnimationTree" parent="." unique_id=563415659] +tree_root = SubResource("AnimationNodeStateMachine_fkugw") diff --git a/entities/player/scripts/player.gd b/entities/player/scripts/player.gd index 19a2b45..f750405 100644 --- a/entities/player/scripts/player.gd +++ b/entities/player/scripts/player.gd @@ -4,6 +4,7 @@ class_name Player const ACTION_AREA_UPDATE_TIME=0.05 # When creating an action_zone, we make sure that the area setup correctly by waiting a little const MAX_REACH = 100 const HOLDING_ITEM_SPRITE_SIZE = 20. +const TURN_ANIMATION_MINIMUM_THRESHOLD = 0.2 signal player_updated(player: Player) signal upgraded @@ -73,19 +74,8 @@ func _process(delta): func _on_inventory_updated(_inventory: Inventory): setup_preview_zone(data.inventory.get_item()) - var item : Item = data.inventory.get_item() - if item: - var item_texture = item.icon - %ItemSprite.texture = item_texture - %ItemSprite.scale = Vector2( - 1./(item_texture.get_width()/HOLDING_ITEM_SPRITE_SIZE), - 1./(item_texture.get_height()/HOLDING_ITEM_SPRITE_SIZE) - ) - %HideEyes.visible = item != null - %ItemSprite.visible = item != null emit_signal("player_updated", self) - func calculate_direction(): var input_direction: Vector2 = Input.get_vector("move_left", "move_right", "move_up", "move_down") @@ -102,14 +92,32 @@ func calculate_direction(): input_direction = self.global_position.direction_to(instruction.position) velocity = input_direction * speed - if input_direction.x: - flip_character(input_direction.x > 0) + + turn_animate(input_direction) -func flip_character(face_right = true): - $Sprite.flip_h = not face_right - %ItemSprite.position.x = abs(%ItemSprite.position.x) * (1 if face_right else -1) - %HideEyes.position.x = abs(%ItemSprite.position.x) * (1 if face_right else -1) +func turn_animate(input_direction): + if input_direction.x > TURN_ANIMATION_MINIMUM_THRESHOLD: + if input_direction.y > TURN_ANIMATION_MINIMUM_THRESHOLD: + %Sprite.play("front_right") + elif input_direction.y < -TURN_ANIMATION_MINIMUM_THRESHOLD: + %Sprite.play("back_right") + else: + %Sprite.play("right") + elif input_direction.x < -TURN_ANIMATION_MINIMUM_THRESHOLD: + if input_direction.y > TURN_ANIMATION_MINIMUM_THRESHOLD: + %Sprite.play("front_left") + elif input_direction.y < -TURN_ANIMATION_MINIMUM_THRESHOLD: + %Sprite.play("back_left") + else: + %Sprite.play("left") + else: + if input_direction.y > TURN_ANIMATION_MINIMUM_THRESHOLD: + %Sprite.play("front") + elif input_direction.y < -TURN_ANIMATION_MINIMUM_THRESHOLD: + %Sprite.play("back") + else: + %Sprite.play("front") func can_interact(interactable : Interactable): return interactable.can_interact(self) diff --git a/gui/credits/credits.tscn b/gui/credits/credits.tscn index 0fce2fc..756e17e 100644 --- a/gui/credits/credits.tscn +++ b/gui/credits/credits.tscn @@ -22,8 +22,9 @@ layer = 99 [node name="ColorRect" type="ColorRect" parent="." unique_id=2001966466] material = SubResource("ShaderMaterial_67c4d") -offset_right = 1152.0 -offset_bottom = 648.0 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 color = Color(0.0352941, 0.0196078, 0.12549, 0.705882) diff --git a/gui/game/inventory_gui/assets/3d/item_screen.blend b/gui/game/inventory_gui/assets/3d/item_screen.blend new file mode 100644 index 0000000..4d749a8 Binary files /dev/null and b/gui/game/inventory_gui/assets/3d/item_screen.blend differ diff --git a/gui/game/inventory_gui/assets/3d/item_screen.blend.import b/gui/game/inventory_gui/assets/3d/item_screen.blend.import new file mode 100644 index 0000000..c107273 --- /dev/null +++ b/gui/game/inventory_gui/assets/3d/item_screen.blend.import @@ -0,0 +1,60 @@ +[remap] + +importer="scene" +importer_version=1 +type="PackedScene" +uid="uid://oktd71knql00" +path="res://.godot/imported/item_screen.blend-680308346425c8f7362481f314c364d4.scn" + +[deps] + +source_file="res://gui/game/inventory_gui/assets/3d/item_screen.blend" +dest_files=["res://.godot/imported/item_screen.blend-680308346425c8f7362481f314c364d4.scn"] + +[params] + +nodes/root_type="" +nodes/root_name="" +nodes/root_script=null +nodes/apply_root_scale=true +nodes/root_scale=1.0 +nodes/import_as_skeleton_bones=false +nodes/use_name_suffixes=true +nodes/use_node_type_suffixes=true +meshes/ensure_tangents=true +meshes/generate_lods=true +meshes/create_shadow_meshes=true +meshes/light_baking=1 +meshes/lightmap_texel_size=0.2 +meshes/force_disable_compression=false +skins/use_named_skins=true +animation/import=true +animation/fps=30 +animation/trimming=false +animation/remove_immutable_tracks=true +animation/import_rest_as_RESET=false +import_script/path="" +materials/extract=0 +materials/extract_format=0 +materials/extract_path="" +_subresources={} +blender/nodes/visible=0 +blender/nodes/active_collection_only=false +blender/nodes/punctual_lights=true +blender/nodes/cameras=true +blender/nodes/custom_properties=true +blender/nodes/modifiers=1 +blender/meshes/colors=false +blender/meshes/uvs=true +blender/meshes/normals=true +blender/meshes/export_geometry_nodes_instances=false +blender/meshes/gpu_instances=false +blender/meshes/tangents=true +blender/meshes/skins=2 +blender/meshes/export_bones_deforming_mesh_only=false +blender/materials/unpack_enabled=true +blender/materials/export_materials=1 +blender/animation/limit_playback=true +blender/animation/always_sample=true +blender/animation/group_tracks=true +gltf/naming_version=2 diff --git a/project.godot b/project.godot index 8b4274c..d78972b 100644 --- a/project.godot +++ b/project.godot @@ -35,6 +35,7 @@ Pause="*res://gui/pause/pause.tscn" Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd" LoadingScreen="*res://gui/loading_screen/loading_screen.tscn" SceneManager="*res://common/scene_manager/scene_manager.tscn" +SteamConnection="*uid://bq12bubjof2mo" [dialogic] @@ -45,6 +46,7 @@ directories/dch_directory={ directories/dtl_directory={ "demeter_astra_failed": "res://dialogs/timelines/gameplay_related/demeter_astra_failed.dtl", "demeter_intro": "res://dialogs/timelines/story/demeter_intro.dtl", +"demeter_introV2": "res://dialogs/timelines/story/demeter_introV2.dtl", "demeter_midrun": "res://dialogs/timelines/story/demeter_post_tutorial.dtl", "demeter_outro": "res://dialogs/timelines/story/demeter_outro.dtl", "demeter_ship_presentation": "res://dialogs/timelines/story/demeter_ship_presentation.dtl", @@ -237,3 +239,10 @@ locale/test="fr" [rendering] environment/defaults/default_clear_color=Color(0.0617213, 0.0605653, 0.169189, 1) + +[steam] + +initialization/app_id=0 +initialization/initialize_on_startup=false +initialization/embed_callbacks=false +multiplayer_peer/max_channels=4 diff --git a/stages/3d_scenes/borea_base/scripts/borea_base.gd b/stages/3d_scenes/borea_base/scripts/borea_base.gd index fe51c2c..55cb3e3 100644 --- a/stages/3d_scenes/borea_base/scripts/borea_base.gd +++ b/stages/3d_scenes/borea_base/scripts/borea_base.gd @@ -13,10 +13,10 @@ func _ready(): Input.mouse_mode = Input.MOUSE_MODE_VISIBLE %Credits.show() AudioManager.play_music("Title") - AudioManager.stop_ambiance() + AudioManager.stop_all_ambiances() func _on_ambiance_change_detector_body_entered(body: Node3D): if body is Player3D: - AudioManager.stop_ambiance() + AudioManager.stop_all_ambiances() AudioManager.play_music("Title")