Dev demo 1.2
* Ajout d'un paramètre de FOV * Ajout d'un paramètre d'auto pickup des graines
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@@ -114,7 +114,8 @@ func _process(delta):
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if elapsed_time > last_just_dropped_item_objects_updated + JUST_DROPPED_ITEM_UPDATE_INTERVAL:
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update_just_dropped_item_objects()
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take_surrounding_seeds()
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if GameInfo.settings_data.auto_pickup:
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take_surrounding_seeds()
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move_and_slide()
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@@ -60,7 +60,7 @@ current = true
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near = 0.003
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[node name="Outline" type="MeshInstance3D" parent="Camera3D" unique_id=1477584785]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.9337665e-08, 0, -0.87116754)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.96128e-09, 0, -0.24486887)
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mesh = SubResource("QuadMesh_o44vi")
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surface_material_override/0 = ExtResource("2_fcmrk")
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@@ -32,6 +32,11 @@ func _ready():
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%MoveTutorial.visible = not "3d_move" in GameInfo.game_data.tutorials_done
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%InteractTutorial.visible = false
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%Camera3D.fov = GameInfo.settings_data.fov
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GameInfo.settings_data.fov_changed.connect(
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func(fov : float):
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%Camera3D.fov = fov
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)
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func _input(event):
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if controlling_player:
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