Dev demo 1.2
* Ajout d'un paramètre de FOV * Ajout d'un paramètre d'auto pickup des graines
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@@ -16,7 +16,7 @@ script = ExtResource("1_g86te")
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[node name="ControlsWindow" parent="." unique_id=257725506 instance=ExtResource("1_mnd1d")]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(900, 500)
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custom_minimum_size = Vector2(900, 600)
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layout_mode = 1
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title = "CONTROLS"
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@@ -7,8 +7,11 @@ const INPUT_GROUP_SCENE = preload("res://gui/menu/controls/input_group.tscn")
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func _ready():
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create_input_list()
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if not Engine.is_editor_hint():
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%ControlsWindow.close_window()
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%ControlsWindow.hide()
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%ControlsWindow.closed.connect(
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func ():
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GameInfo.save_settings()
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)
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func open_controls():
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create_input_list()
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